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  • #46
    I afraid Barbarian ships with holds ever disappears at the end of every turn.
    solution set holds to zero, some times the carrier flag also prevents these units from disappearing.

    At this time i have the same problem with my scen
    check the convoy unit

    Convoy,no, 2, 14.,0, 4a, 9d,3h,2f,104,5,2, Ban, 110000010000001

    now the convoy has a hold of 5 he disappears
    if you set holds to zero he doesnt disappears

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    • #47
      I'll try to put the hold on 0 (even if it's not a ship) and see whether it works!

      Don't know how it got its 3 value!
      Ankh-Morpork, we have an orangutan...
      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

      Comment


      • #48
        Re: The Vanishing Horsemen of Apocralypse...

        Originally posted by Cyrion
        OK, it still doesn't work!

        3 Horsemen, nil, 0, 3.,0, 12a,15d, 2h,2f, 9,3, 0, NF, 000000000010010

        So, can someone tell me why the unit disappears right after its creation??

        Please help...
        3 Horsemen, no , 0, 3.,0, 12a,15d, 2h,2f, 9,3, 0, NF, 000000000010010

        try this with no instead of nil

        Comment


        • #49
          Ok, it's solved, it was the hold of 3 that did it, even if it wasn't a naval unit!

          Thanks Thoddy!
          Ankh-Morpork, we have an orangutan...
          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

          Comment


          • #50
            This is somewhat OT, but are you basing the "three horsemen" off of Revelation, or the popular conception a la Marvel Comics's "Apocalypse?"

            I just wanna know because, for some reason, it really irritates me when people refer to "the horseman of pestilence," which doesn't exist. White Conquest, Red War, Black Famine, Pale Death, dagnabit! No Pestilence!


            Now that I have that out of my system, I'll leave you be.
            1011 1100
            Pyrebound--a free online serial fantasy novel

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            • #51
              Originally posted by Elok
              This is somewhat OT, but are you basing the "three horsemen" off of Revelation, or the popular conception a la Marvel Comics's "Apocalypse?"

              I just wanna know because, for some reason, it really irritates me when people refer to "the horseman of pestilence," which doesn't exist. White Conquest, Red War, Black Famine, Pale Death, dagnabit! No Pestilence!


              Now that I have that out of my system, I'll leave you be.
              I'm afraid Pestilence is in...

              I use this unit in a scenario based on Terry Pratchett Discworld series (and the scen is called Discworld! How original! )

              So the riders in the unit are War, Famine and Pestilence (Death having it's own unit!).

              So there I hope I'm not irritating you too much??
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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              • #52
                Only if you atone by reading the relevant passages in Revelation and officially acknowledging that you are wrong.
                1011 1100
                Pyrebound--a free online serial fantasy novel

                Comment


                • #53
                  Originally posted by Elok
                  Only if you atone by reading the relevant passages in Revelation and officially acknowledging that you are wrong.
                  Oh dear. Ahh, hell, they’re both fiction, anyway - only Pratchett’s is probably closer to the truth.
                  Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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                  • #54
                    Atheistrolling *definitely* belongs in the OT. I was joking.
                    1011 1100
                    Pyrebound--a free online serial fantasy novel

                    Comment


                    • #55
                      Originally posted by Elok
                      Atheistrolling *definitely* belongs in the OT. I was joking.
                      Joking, with a little patronising nudge. Likewise, your nice composite, "atheistrolling".

                      Originally posted by Elok
                      This is somewhat OT
                      You said it, mate. You keep it in OT and I'll shut my trap.
                      Last edited by Catfish; November 9, 2003, 09:59.
                      Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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                      • #56
                        2 more problems...

                        First, I'm having (again!) problem with (other) barbarian units: they disappear the turn when they are created! I even tried to recreate them at the same spot every turn, but they get created, and then disappear before the first player gets to move in the turn...

                        But I guess I'll just have to check wether they have holds, and then try to move them around the units file...


                        Second problem: is there a way to prevent a Communist civ to get partisans once they loose a city?

                        If there isn't, I'll need to do a lot of work to make sure they get an unit they could build (i.e. destroy heaps of units and then recreate the right ones...)
                        Ankh-Morpork, we have an orangutan...
                        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                        Comment


                        • #57
                          Partisans and barbarians

                          First, about the partisans: can someone answer my question??

                          And second: As my scenario relies quite heavily on changeterrain to allow/block events, I'm afraid there's no easy solution to the barbarian disappearance problem!

                          What I saw: I played a bit with the unit slot to see how long the units would be kept by the barbarians. It's true that some slots work better than others, BUT my problem is that any "changet terrain" coomand seems to destroys most of them (and I don't mean those on one of the changed squares!).

                          So I had to opt for drastic measures!

                          So here is what I'll do: I'll remove a Civ (not a playable one, anyway, and it shouldn't modify the scen playability) and give all the barbarians' intended units to this civ, which will be at war with all others+ unable to communicate

                          Now I have a question: if an AI civ is unable to build anything, once it takes a city, will the "attacking" unit automatically be used for the city building list??
                          Ankh-Morpork, we have an orangutan...
                          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                          Comment


                          • #58
                            if an AI civ is unable to build anything, once it takes a city, will the "attacking" unit automatically be used for the city building list??
                            Don't think so. It's likely to build whatever's in the settler slot. Can you link a units preq tech to a CityTaken trigger? Or will that cause a problem with other cities from the civ-formerly-known-as-barbarians?

                            is there a way to prevent a Communist civ to get partisans once they loose a city?
                            Is partisan generation linked to the tech or the govt? Sounds like you've tried taking away the tech while keeping the govt. Didn't work?

                            Hope I didn't miss anything basic. I'm not at my sharpest at the moment.
                            El Aurens v2 Beta!

                            Comment


                            • #59
                              Originally posted by Boco
                              Is partisan generation linked to the tech or the govt?
                              Both, plus a few other things which I can't remember at the moment. From memory, the tech isn't even a compulsory pre-requisite for some partisans to appear.

                              Hope I didn't miss anything basic. I'm not at my sharpest at the moment.
                              I imagine that living in a place with a tempreture range of -12C to -10C could do that I'll take good old fashioned Aussie heatwaves over that any day (though my computer fan does make truely scary noises once the room tempreture hits 35C)
                              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                              - Neal Stephenson, Cryptonomicon

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                              • #60
                                Partisans can be generated from captured cities when the civ (previously ) owning them has both Communism and Gunpowder. They do not need to have a communist government though. Guerilla Warfare allows you to actually build partisans, and will increase your chances of having (more) partisans from a captured city. I'm not sure, but I think that GW also means that partisan barbs appear, whereas other civs can have them when their cities are captured, provided they have the requisite techs.

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