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  • Not that I want to nitpick the rules to death (well okay, I do check the rules of all the succession games regularly, but more precisely I don't want to nitpick Old n Slow), but.....I note that our capital is in Sad King Julius still. While the refugees of the dearly departed Slowburg of many years past took a long time to claim the city of Oldburg as their own, did they not desire to make it the capital of our Empire? (In defence of Old n Slow, I am not clear on the rules here, were we just to build palaces in our settled cities and not our conquered ones? Or has it just been so long since Old n Slow had to build a palace that he understandably forgot? )

    If the latter is true, as the next player in line to play, I propose that I use our gold to rush build a palace in Oldburg prior to my first turn, and then proceed as normal, building the Palace in our proper capital, none other then the Glorious and Magnificient City of Spare Oval (though we are a little short on building materials currently in Spare Oval, and I might have to take down some City Walls, Libraries and University in order to gather enough materials from our lesser cities (Lesser Cities = Kenobi Kave, Pax STYOM, Sad King Julius, Git's Hole and Lagomorphia) in order to do so.

    Note to all: in rereading the rules in the 1st post of this thread, I note that good natured mockery of other cities is a requirment of this game that I have been ignoring, hence my notes above, though I am seriously considering getting rid of City Walls and any science buildings we have

    /me
    "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

    Comment


    • Sounds good, Sparrowhawk.
      Have at it!

      And on OnS...
      Apolyton's Grim Reaper 2008, 2010 & 2011
      RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

      Comment


      • Hey now.

        Slowburg allocated ALL of its shields towards the capital the entire years of my reign!

        (aka too proud to say oops. )
        Those with lower expectations face fewer disappointments

        Comment


        • Hmm. Remembering when I waited until the last turn of my set to get the Palace shields for Lagomorphia...

          Sorry, your position is indefensible, OnS. Methinks a trip to The Institute is in order.
          Apolyton's Grim Reaper 2008, 2010 & 2011
          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

          Comment


          • Originally posted by Old n Slow
            Hey now.

            Slowburg allocated ALL of its shields towards the capital the entire years of my reign!

            (aka too proud to say oops. )
            Sooo, we are offered a cover-up under the shelter of pride!!

            It's always the coverup!!

            [Queen of Hearts mode]

            "Off with his head!!"

            [/Regular Order]

            ****JUST KIDDING****

            This whole episode gets to the contension that there are too many open games each with different rules and too few active players. Truly, I am happy to see that OnS played. A good paln has been offered to right this "horrid" wrong. I say play on.

            Monk
            so long and thanks for all the fish

            Comment


            • Just thought I would give an update, I have started to play (finished 2 turns) and the game is going well, about all that is left to be decided is whether -Jrabbit or Scouse Gits plays the end game in this one as I think that when I have played my remaining three turns it should just be moping up (actually I am just moping up the game is pretty much over before I got my turn).

              Two factors may come into play though...Little Bighorn is still a mystery to me (not yet found, though our explorers and our navy are searching), and the Sioux cities are large, and are going to require a lot of spies, but both these points are just a matter of time, if Scouse Gits gets the game, I am betting he won't be playing 5 turns.

              /me signing off for the night pleased with this game!
              "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

              Comment


              • Originally posted by -Jrabbit
                Sorry, your position is indefensible, OnS. Methinks a trip to The Institute is in order.
                And I thought that I was just there. Oh well, let's see how well left hand tooth brushes work on stairwell baseboards.
                Those with lower expectations face fewer disappointments

                Comment


                • One other thing of interest that happened in the game so far...

                  I discovered a Barbarian City while looking for the city of Little Bighorn. Does anyone remember a message saying that either the Chinese (before the split) or the Sioux (after the split) lost a city to the barbs or did this happen while we did not have an embassy with one or the other?

                  Another question on this topic, if we raze the remaining civs cities and leave the barb city, will the game end or do we need to attack the barb city too in order to end the game? (I am not suggesting we leave the barb city, I am just wondering if anyone has ever left a barb city as the last city in the game? )
                  "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                  Comment


                  • Hm. Sorry, no clue. Never heard of this happening.

                    I suggest leaving it for last so we can find out.
                    Apolyton's Grim Reaper 2008, 2010 & 2011
                    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                    Comment


                    • Originally posted by Sparrowhawk
                      I note that our capital is in Sad King Julius still. While the refugees of the dearly departed Slowburg of many years past took a long time to claim the city of Oldburg as their own, did they not desire to make it the capital of our Empire?
                      SKJ is such a nice city that it deserved to be the capital for some more times
                      Oh Man, when will you understand that your greatness lies in your failure - Goethe

                      Comment


                      • After that, it should be razed.
                        Apolyton's Grim Reaper 2008, 2010 & 2011
                        RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                        Comment


                        • Maybe we should then play an improved version of the Scorched Earth scenario
                          We raze all cities, including ours
                          And we end the game with just the capital
                          Oh Man, when will you understand that your greatness lies in your failure - Goethe

                          Comment


                          • The log (or should I say long? ) of Sparrowhawk

                            Hmmm, 9 pages of notes, hopefully this isn't as long as the last one (I take detailed notes, but pare some down when I actually have to type it out ).

                            War and PeaceRazing

                            Prologue - 1906 AD
                            8 000 000 People
                            823 Gold
                            70% Tax, 30% Luxuries, 0% Science
                            Total Income = 862, Total Cost = 176, Net Income = 686
                            Discoveries 2263 turns (73 Techs), researching Flight (uner 1/4 complete) but who really needs to Fly when Railroads will take you anywhere you need to go and let you attack when you get there?
                            11 Cities, 10 Celebrating in Fundamentalism, Oldburg is not celebrating (citizens are upset about not being capital and refuse to celebrate )
                            Change Oldburg production to Palace (400 Gold to rushbuild from scratch)

                            Currently producing 10 spies and 1 palace
                            Units: Engineers-13, Calvary-3, Armour-8, Cannon-3, Artillery-1, Howitzer-9, Spies-10

                            Supporting two Libraries and one University......but not for long

                            Wonders: 14 in Warlordian Cities, 9 Destroyed 2 in the Sioux city of Shanghai (Pyramids and Great Wall)

                            Sparrowhawk thinks to himself...I am the only one with one city, better make the second one a good one, as I have waited this long. Shanghai with its wonders? (But we really don't need Pyramids as our cities won't be growing much more anyway and the Wall has long since expired) I like Dijon, as the most difficult area in my opinion to attack will be the Greeks, the rest are accessible by road or rail (on will be soon, once our engineers have done their work). Though we could shipchain from either Git's *rse or Kenobikave to the remaining Greek cities, it seems Dijon is a much more natural choice

                            Foreign: we are Supreme with an Excellent reputation
                            Babylonians (enraged, war), 1912 Gold, Monarchy, Capital Nineveh (other cities-Babylon, Ur, Ellipi)
                            49 techs, all blue, researching nothing

                            French (enraged, war), 1498 Gold, Fundamentalist, No Capital (cities-Chartres, Rouen & Dijon)
                            68 techs, all blue, researching Flight

                            Chinese (enraged, war), 427 Gold, Republic, No Capital (cities-Nanking, Tientsin)
                            56 techs, all blue, researching Mobile Warfare

                            Greeks (enraged, war), 475 Gold, Fundamentalism, Capital Marathon (other cities-Argos, Gortyn, Ephesos)
                            52 techs, all blue, researching Electricity

                            Sioux (enraged, war), 1390 Gold, Republic, Capital Chengdu (other cities-Little Bighorn, Shanghai, Canton, Macao, Anyang)
                            60 techs, all blue, researching Miniturization

                            [i]Note: Little Bighorn is only undiscovered city[/b]

                            Goals:
                            - Find Little Bighorn
                            - Bribe second city, Dijon likely
                            - Build Palace immediately in Oldburg
                            - Build Palace in Spare Oval, the Jewel of the Empire, the centre of the universe and historically the divine and holy land of the Warlords
                            - Raze cities
                            - repeat last step

                            Immediately rush Granary in Oldburg for 240 Gold, decide a Granary would make a good palace for Old n Slow, when he returns from the Institute and change to Palace and rush for an additional 80 Gold
                            Rushing/Partial rushing of spies in all cities with production less then 30 (note: this was done in every turn afterwards in every city not producing something else, and something else wasn't much, I only produced 2 Palaces, 2 Transports, 1 Bank and some 50+ spies in my five turns, therefore I won't mention it again save for how many new spies were added to the Diplomatic Corps which were renamed the Warlordian Hawks in the years 1906 AD - 1911 AD)
                            Change workers in Spare Oval and Lagomorphia to reduce possibility of Pollution (only 30 production needed for spies though with production at 32-35, pollution on the wrong square may mean a spy is not built in that city in that turn )

                            Sell City Walls in Six's Torch (80 Gold), Sell University of Le Bunny for 160 Gold

                            93 Gold left after rushing but set to produce 10 spies and a Palace

                            Note: Flags are down in Chartres (French) and Nanking (Chinese) Old'n'Slow

                            End Turn (0)

                            Babylonians attack Marines outside of Nineveh and lose 3 units in the attempt (Marine into deep red)
                            Chinese attack Armour on PLains outside Nanking and lose, (Armour into deep red)
                            Greeks attack and kill Fanatic fortified outside Ephesos leaving badly wounded cannon exposed to attack

                            1907 (1)

                            Capital moves to Oldburg, 10 spies added
                            Oldburg production changed to Bank (Sparrowhawk wants them to celebrate being the capital)
                            Engineers complete railroad from former Egypt to Babylon
                            Clear pollution outside Spare Oval
                            Vet Cruiser attacks and sinks Sioux Submarine
                            Complete railroad to Dijon
                            Vet Cruiser sinks unmanned Greek Galleon/Frigate (I have trouble recognizing which is which, so I usually sink both, even if empty )
                            Investigate Nineveh (Size 10, 3 Alpines and 1 Riflemen defending city), no walls, on plains
                            Investigate Ur (Size 11, 1 Alpine and 2 Riflemen defending city), city walls, on plains
                            Investigate Shanghai (Size 13, 3 Alpines, 2 Riflemen, 1 Artillery defending city), City walls, grassland/river
                            Investigate Canton (Size 17, 4 Alpines and 2 Riflemen defending city), no walls, grassland/river
                            Investigate Chengdu (Size 18, 3 Alpines and 3 Riflemen defending city), City walls, on plains
                            Investigate Nanking (Size 9, empty), no walls, grassland/river
                            Investigate Tientsin (Size 5, 1 Alpines and 1 Riflemen defending city), no walls, on plains

                            Spy poisons water in Nanking (size 8), captured
                            Vet Spy poisons water in Nanking (size 7), escapes to Git's *rse (note: the first time I wrote this I laughed out loud by the end of 5 turns, I was only smiling briefly , but it makes me wonder if SG[1] had this in mind when he named his city...or maybe he had April Cantor in mind when naming his city )
                            Vet Spy poisons water in Nanking (size 6), escapes to Git's *rse
                            Investigate Dijon (size 6, 1 Riflemen and 1 Fanatic defending city), city walls, on grassland cost 670 Gold to bribe
                            Investigate Chartres (size 8, 1 Alpine defending city), no walls, grassland
                            Spy poisons water in Chartres (size 7), captured
                            Our cannon attacks and destroys Greek Armour/Cannon stack outside Ephesos
                            Investigate Ephesos (size 5, 2 Fanatics defending city), no walls, plains
                            Vet Spy poisons water in Chartres (size 6), Escapes to Le Bunny
                            Vet Spy poisons water in Chartres (size 5), Escapes to Le Bunny
                            Spy poisons water in Nanking (size 5), captured
                            Spy poisons water in Nanking (size 4), captured
                            Spy poisons water in Nanking (size 3), captured
                            Spy poisons water in Nanking (size 2), captured
                            Spy poisons water in Nanking (size 1), captured
                            Badly damaged Armour (which survived Nanking's earlier attack) moves into and razes Nanking, 22 Gold plunder (Tientsin only remaining Chinese city)
                            Chinese wish to speak, Granted
                            Cease Fire? Denied!
                            350 Gold for Cease Fire? Denied!!
                            392 Gold and all our technology for cease fire? Accepted! (though they have no techs of course)
                            Peace? Denied!! We don't want peace, I intend to destroy them!
                            Tribute? Ignored and they end conversation

                            Vet Spy poisons water in Nineveh (size 9), captured
                            Vet Howitzer kills Alpine in Nineveh (size 8)
                            Vet Artillery kills Alpine in Nineveh (size 7)
                            Vet Howitzer kills Alpine in Nineveh (size 6)
                            Vet Cannon kills Riflemen in Nineveh (size 5), city empty
                            Spy poisons water in Nineveh (size 4), captured
                            Spy poisons water in Nineveh (size 3), captured
                            Spy poisons water in Nineveh (size 2), escaped to Oldburg and promoted to Vet
                            Spy poisons water in Nineveh (size 1), captured
                            Howitzer enters Nineveh razing city and plundering 55 gold, Babylonians no longer have a capital

                            Talk to Babylonians, they demand Mobile Warfare and remain at war when we deny it (and we must presume it is a stationary war )

                            Vet Howitzer kills Alpine in Chartres (size 4), city again empty

                            Screwed up ship chain from SKJ to Oldburg leaves units offshore in transport near Oldburg (my screw up, I am not used to ship chaining )

                            Vet Howitzer kills Babylonian Riflemen near ruin of Nineveh
                            Vet Howitzer kills French Tank outside Chartres
                            Railroad completed to reconnect Babylon to Old Egypt

                            Adjust workers in SKJ and Spare Oval to ensure continued celebrations (due to loss of trade routes celebrations would have stopped...I think! )

                            End Turn (1)
                            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                            Comment


                            • (Scorched Earth log......continued)

                              Babylonian Calvary behind lines (attacking from unexplored area north of former Nineveh) attack and destroy Howitzer/Artillery
                              Sioux attack and lose various units (from within cities, I am not even sure what they lost )

                              1908 AD (2)

                              Pollution in Spare Oval
                              10 new Spies
                              Clean pollution outside Spare Oval

                              Vet Cruiser kills offensive Babylonian Calvary (in fortress)
                              Vet Spy destroys city walls in Ur , escaped unharmed and returned to Oldburg
                              Vet Howitzer kills Alpine in Ur (size 11)
                              Vet Howitzer kills Riflemen in Ur (size 10)
                              Vet Howitzer kills Riflemen in Ur (size 9), city empty
                              Spy poisons water supply in Ur (size 8), captured
                              Vet Spy poisons water supply in Ur (size 7), Escapes to Oldburg
                              Vet Spy poisons water supply in Ur (size 6), Escapes to Oldburg
                              Spy poisons water supply in Ur (size 5), captured
                              Spy poisons water supply in Ur (size 4), captured
                              Spy poisons water supply in Ur (size 3), Escaped to Oldburg and promoted to vet
                              Spy poisons water supply in Ur (size 2), captured
                              Spy poisons water supply in Ur (size 1), captured
                              Badly wounded Marines move into Ur plundering 72 Gold (2 Babylonian cities remain)
                              Meet with Babylonian Emissary and they demand Mobile Warfare which we again deny and return to our stationary War

                              Cruiser discovers the BARBARIAN city of Shangtung! (size 3)

                              Vet Spy poisons water supply in Chartres (size 4), captured
                              Vet Spy poisons water supply in Chartres (size 3), captured
                              Spy poisons water supply in Chartres (size 2), captured
                              Spy poisons water supply in Chartres (size 1), captured
                              Riflemen move into Chartres, razing city and plundering 69 Gold (2 French cities remain)

                              Meet with French Emissary and after we deny them Computers they declare war on us again (and we think it is an actual war, not one simulated on a computer )

                              Vet Armour destroys remaining Babylonian Calvary behind lines
                              Vet Armour destroys Babylonian Cannon near old Ur site (blocking path of Engineers)
                              Vet Battleship kills French cannon & alpine blocking the Road to Rouen (I like that, the "Road to Rouen" )

                              Investigate Babylon (size 8, 3 Riflemen defenders), City Walls, plains

                              We talk to Chinese and they request Mobile Warfare (noticing a pattern yet?), denied, ask for peace, denied, ask us to move our troops (which are fortified outside Tientsin), and they deny our request for tribute (not a very productive conversation for either side)

                              Investigate Ellipi (size 5, 2 Riflemen and 1 Transport defending), no walls, plains
                              Vet Howitzer kills Ellipi Riflemen (size 4)
                              Vet Armour kills Ellipi Riflemen (size 3)
                              Vet Armour kills Ellipi Transport (size 2), city empty
                              Spy poisons water supply in Ellipi (size 1), not sure if it survived ???
                              Vet Armour moves into Ellipi and plunders 69 Gold (Babylon is only remaining city of Babylon)

                              Meet with Babylonian emissary and they ask for ceasefire (denied), more war

                              Vet Armour kills Babylonian Engineer
                              Non-vet Spy destroys city walls in Babylon and is afterwards captured
                              Vet Howitzer kills Babylonian Riflemen (size 7)
                              Vet Howitzer kills Babylonian Riflemen (size 6)
                              Vet Armour kills Babylonian Riflemen (size 5), city empty
                              Spy poisons water supply in Babylon (size 4), escapes to Oldburg and promoted to Vet
                              Spy poisons water supply in Babylon (size 3), captured
                              Sell libraries in Le Bunny and Pax STYOM for 80 Gold each
                              Incite revolt in Dijon for 660 Gold, spy escapes to Le Bunny and is promoted to Vet, 397 Gold plunder
                              2 Fanatics and 1 Riflemen also received as part of city, French down to one city, one Partisan appears outside of city

                              French Emissary demands computers (denied), we remain at war!!

                              Vet Howitzer kills French Partisan
                              Bribe Greek Fanatics for 247 Gold and move them to protect 2 vulnerable cannon and 1 spy outside of Ephesos in Greece
                              Sell Courthouse in Oldburg for 80 Gold
                              Rush Bank in Oldburg for 204 Gold
                              Rename Dijon ----> The Institute as I recall reading that every succession game should have an "Institute"
                              In posting the new signs in the city, workers note permanent residents Julius Brenzaida & -Jrabbit, the summer home of Old'n'Slow, and the recent evidence of a visit by none other then Scouse Gits himself (locals speak of an incident involving Magellans Expedition). We note a library in the city and decide that we should research these facts so the library is kept.

                              with 7 gold remaining in the bank we......

                              End Turn (2)

                              2 Babylonian Ironclads die attacking our coastal units near Babylon
                              The French overthrow their government and change to democracy (over 1 bribed city?? )
                              Greek Marines attack and kill our Fanatic (2 cannon and 1 spy are once again vulnerable)
                              Sioux attack and lose 2 unknown units

                              1909 AD (3)

                              11 new spies added
                              We request an audience with the Babylonians to discuss their 1736 gold but they deny us
                              Spy poisons water in Babylon (size 3), escapes to Oldburg and promoted to vet
                              Spy poisons water in Babylon (size 2), captured
                              Vet Spy poisons water in Babylon (size 1), escapes to Oldburg
                              Again request meeting with Babylonians, again denied, still 1736 Gold (which I could make use of )
                              Vet Armour destroys Babylon (347 Gold plunder )
                              Babylonians are razed out of the game arty:

                              Investigate Macao (size 11, 2 Alpines, 1 Riflemen), City walls, grassland
                              Vet Spy destroys city walls in Macao
                              Send emissaries to both French and Chinese with similar results, no change in either relations (cease fire with Chinese, war with French)
                              Vet Armour kills Alpine in Macao (size 10)
                              Vet Howie kills Alpine in Macao (size 9)
                              Vet Armour kills Riflemen in Macao (size 8), city empty
                              Spy poisons water supply in Macao (size 7), escapes to Git's *rse and promoted to vet
                              Spy poisons water supply in Macao (size 6), captured
                              Spy poisons water supply in Macao (size 5), escapes to Git's *rse and promoted to vet
                              Spy poisons water supply in Macao (size 4), captured
                              Spy poisons water supply in Macao (size 3), escapes to Git's *rse and promoted to vet
                              Spy poisons water supply in Macao (size 2), captured
                              Spy poisons water supply in Macao (size 1), escapes to Git's *rse and promoted to vet
                              Vet Armour kills Sioux Artillery near Macao
                              Vet Armour moves into Macao and razes city plundering 19 gold (Sioux have 5 remaining cities)
                              Sioux request audience and demand Robotics, denial leads to more war

                              Vet Spy poisons water supply in Canton (size 16), escapes to Git's *rse
                              Vet Spy poisons water supply in Canton (size 15), captured
                              Vet Howitzer kills Alpine in Canton (size 14)
                              Vet Howitzer kills Alpine in Canton (size 13)
                              Vet Howitzer kills Alpine in Canton (size 12)
                              Vet Howitzer kills Alpine in Canton (size 11)
                              Vet Armour kills Riflemen in Canton (size 10)

                              Disband Riflemen in Oldburg, change to spy
                              Change to Transport in The Institute, disband riflemen

                              (to be continued!! )
                              Last edited by Sparrowhawk; May 15, 2004, 02:13.
                              "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                              Comment


                              • 1909 AD (continued)

                                Vet Armour kills riflemen in Canton (size 9), city empty
                                Cannon attacks Greek Marine (badly wounded from attack on our fanatic earlier) and kills it, promoted to vet

                                Realizing that our undefended cannons are likely doomed in the fortress, our lonely spy in Greek lands ventures out to Marathon, arriving by Rail outside the walls of the Greek capital (Marathon) with 1/3 movement point left. With only one chance at the walls, this non-vet makes a valiant attempt to bring down the walls of this last bastion of AI strength, but falls to our enemies before the walls can be destroyed (note: this is the only spy who died trying to take down walls before the walls came down on my turnset...Thank you La Fayette), in hindsight I should have allowed her to choose her own target, as the city only had a temple, city walls and whatever was in production at the time (I don't recall) and the odds of her success would have been much higher, though whether the walls would have come down or not, who can say (but I wasn't able to investigate the city, so had no idea how many improvements were there).

                                Vet Spy poisons water in Canton (size 8), but did it live or die? I have no idea

                                Prepare cities to produce 11 spies and one transport next turn.

                                Realize the celebrations in Git's *rse are going to end next turn (and this brings another from Sparrowhawk while writing notes...the imagery makes me shake my head ), but I am unable to continue celebrations despite worker placement or increasing sliders (same with Oldburg and The Institute, it seems some cities refuse to celebrate). Elect to leave sliders as they were and continue razing

                                End Turn (3)

                                Sioux attack our Marine from inside Shanghai and lose

                                1910 AD (4)

                                As expected 11 spies are commissioned, 1 Transport and Git's *rse cancels celebration
                                Speak with Chinese Emissary who request Peace (Denied!), they request we remove our troops, and we laugh at their insolence, we demand tribute from them and they declare WAR! (at last, I was beginning to think I was going to have to harm our Excellent reputation in order to eliminate this last Chinese outpost)

                                Vet Armour kills Alpine in Tientsin (size 4)
                                Vet Armour kills Riflemen in Tientsin (size 3)
                                Calvary kills Engineers in Tientsin (size 2), promoted to Vet, city is empty
                                Spy poisons water supply in Tientsin (size 1), Escapes, promoted to vet and returns to Git's *rse
                                Vet Calvary moves into and destroys Tientsin, 1 gold plunder , Chinese civilization is eliminated

                                Vet Spy destroys city walls in Shanghai, captured
                                Vet Armour kills Alpine in Shanghai (size 12)
                                Vet Armour kills Alpine in Shanghai (size 11)
                                Vet Armour kills Alpine in Shanghai (size 10)
                                Vet Armour kills Riflemen in Shanghai (size 9), armour into deep red!
                                Vet Howitzer kills Riflemen in Shanghai (size 8), city empty

                                Vet Spy destroys city walls in Rouen, escapes to The Insitute (though she was probably wondering why she was sent there, having preformed her duties admirably! )
                                Vet Howitzer kills Alpine in Rouen (size 10)
                                Vet Howitzer kills Alpine in Rouen (size 9)
                                Vet Howitzer kills Fanatic in Rouen (size 8), city empty
                                Spy poisons water supply in Rouen (size 7), escapes, promoted to vet, returns to The Institute
                                Spy poisons water supply in Rouen (size 6), captured
                                Spy poisons water supply in Rouen (size 5), escapes, promoted to vet, returns to The Institute

                                At this point in the game, Sparrowhawk pauses to think (and count ), Rouen is size 5 and empty, Canton is size 8 and empty, Shanghai is size 8 and empty.
                                5+8+8=21 - 3 units for razing means I need 18 spies to raze all three cities, there are 9 available still in the Sioux lands with movement points, 7 more available in our homeland cities ready to be shipchained...but to where?? (9 + 7 = 16, therefore we are short 2 spies, so which city lives and which dies?) Decide the Sioux are nearly finished and that we are soon going to need more spies in The Institute for sending to the Greeks so I opt to finish off Rouen first (as surviving spies go to The Insitute and can then be shipped to Greece). In five turns of the game, I view this point as being my only significant decision, as I wasn't sure which way to go here (and not sure it really mattered, I was just thinking more of how much longer it was going to take to finish off the railroad to Anyang, Little Bighorn was still an unknown, and the Greeks were on another continent, I was trying to make sure I was setting it up for -Jrabbit to close at this point in as few turns as possible, perhaps he will be able to tell me if I was wrong.
                                On a related note, in addition to railroading to Anyang, our Engineers were also railroading to Rouen, and this left approx. 5 grassland squares between our North and South fronts (North being the area the Sioux controlled, and formly included the Chinese and Babylonians and South being the area of the French, where Le Bunny and The Institute were finishing the French and preparing for the Greek assault).

                                Spy poisons water supply in Rouen (size 4), captured
                                Spy poisons water supply in Rouen (size 3), escapes, promoted to vet and sent to The Institute
                                Spy poisons water supply in Rouen (size 2), captured
                                Spy poisons water supply in Rouen (size 1), captured
                                Riflemen move into Rouen razing city and getting 95 gold in plunder
                                The French Civilization is destroyed!
                                Units on former French front begin moving to The Insitute to be loaded onto transport and moved to Greece, 4 spies, 2 Alpine and 2 Howitzers in first boat which ends movement outside of Gortyn protected by a Vet Cruiser

                                Spy poisons water supply in Canton (size 7), captured
                                Spy poisons water supply in Canton (size 6), escapes, promoted to vet and returns to Git's *rse
                                Spy poisons water supply in Canton (size 5), captured
                                Spy poisons water supply in Canton (size 4), captured
                                Spy poisons water supply in Canton (size 3), captured
                                Vet Spy poisons water supply in Canton (size 2), escapes, promoted to vet and returns to Git's *rse
                                Vet Spy poisons water supply in Canton (size 1), captured
                                Vet Howitzer moves into Canton, 26 Gold plunder

                                Vet Spy poisons water supply in Shanghai (size 7), captured
                                Vet Spy poisons water supply in Shanghai (size 6), escapes to Brenzaidopolis
                                Vet Spy poisons water supply in Shanghai (size 5), escapes to Brenzaidopolis
                                Vet Spy poisons water supply in Shanghai (size 4), captured
                                Vet Spy poisons water supply in Shanghai (size 3), escapes to Brenzaidopolis

                                Change Spare Oval production to Palace (last thing I want to do is forget this, after the hard time about rules that I give everyone!!
                                Disband Riflemen in Spare Oval, Rush Granary (80 Gold)...Guess Old'n'Slow isn't the only one to build his Palace out of Straw , and change back to Palace, change city production to 41 shields to ensure Palace will be complete in Turn 5 at a cost of 80 Gold + 1 Rifleman

                                Disband Riflemen in The Institute towards 2nd Transport production
                                Finally arrive at the library of The Insitute and meet 2 elderly gentlemen (one a Jedi Knight and one who claims to be into his 6th millenium!, both are arguing about the rules of "the game" and not reading any books or playing any turns so we sell the library for 80 Gold )

                                Set to produce 10 Spies, 1 Transport and 1 Palace next turn.

                                End Turn (4)

                                Greek Tank kills both of our Cannons outside of Ephesos (as expected)
                                Greek ?Frigate? from inside of Gortyn dies attacking our Cruiser/Transport/Units stack outside of Gortyn
                                Sioux government overthown, changed to Despotism
                                Meet with Sioux and they demand Robotics (Denied) and we remain at war!!
                                Sioux Artillery kills Armour in fortress outside of Anyang

                                1911 AD (5)

                                Complete 10 spies, 1 Transport and Palace in Spare Oval, capital returns to it's rightful place in the Empire despite Lagomorphian politicians claiming that Palace should have been built there

                                Just when our exploring Navy was beginning to despair about finding Little Bighorn, as most of the coast and the islands had been searched, our Engineers building road/railroad to connect former Macao to former Rouen discover the city of Little Bighorn! at 80,40 (North of Rouen site, Southwest of Macao site)

                                Spy poisons water in Shanghai (size 3), escaped, promoted to vet, returned to Brenzaidopolis
                                Vet Howitzer kills newly created Alpine in Shanghai (size 2), city again empty
                                Spy poisons water supply in Shanghai (size 1), captured
                                Badly wounded Armour moves into Shanghai (capturing Pyramids and the Great Wall before the city and the wonders fall), 36 gold plunder, 3 Sioux cities remain
                                All wonders are either now in our hands (14) or destroyed (9)!!

                                Meet again with Sioux who again demand Robotics (Denied), remain at War!!
                                Investigate Little Bighorn (size 6, 1 Alpine Defender), no city walls
                                (I beleive that the destroyer and submarine that killed earlier in the waters near here must have been from Little Bighorn, and in hindsight I should have been able to find the city earlier )

                                Investigate Gortyn (size 5, 1 Riflemen and 1 Fanatic defender), no walls
                                Vet Cruiser kills settlers outside of Gortyn (in the way of landing our troops)
                                Howitzer lands outside of Gortyn, kills Fanatic (size 4)
                                Vet Howitzer lands outside of Gortyn, kills Riflemen (size 3), city empty
                                Vet Spy poisons Gortyn (size 2), escapes to The Institute
                                Vet Spy poisons Gortyn (size 1), escapes to The Institute
                                Alpine Troops enter and raze Gortyn, 19 Gold plunder (3 Greek cities remain)
                                More units from The Institute arrive west of Greece and land on shores, preparing for the assault of the Bunnyman
                                Meet with Greeks who again demand Robotics (noticing a pattern? ), denied, return to War!

                                Partisans kills badly wounded Sioux artillery outside of Anyang

                                Vet Spy destroys city walls in Chengdu (Sioux Capital...on first attempt! ), captured
                                Vet Armour kills Alpine in Chengdu (size 18)
                                Vet Howitzer kills Alpine in Chengdu (size 17)
                                Vet Armour kills Alpine in Chengdu (size 16)
                                Vet Armour kills Riflemen in Chengdu (size 15)
                                Vet Armour kills Riflemen in Chengdu (size 14)
                                Vet Armour kills Riflemen in Chengdu (size 13), city empty

                                Vet Howitzer kills Alpine in Little Bighorn (size 5), city empty
                                Vet Spy poisons water in Little Bighorn (size 4), captured
                                Vet Spy poisons water in Little Bighorn (size 3), escapes to The Institute
                                Vet Spy poisons water in Little Bighorn (size 2), escapes to The Institute
                                Vet Spy poisons water in Little Bighorn (size 1), captured
                                Vet Armour moves into and razes Little Bighorn 35 Gold plunder, 2 Sioux cities remain

                                Spy poisons water supply in Chengdu (size 12), escaped, promoted to Vet and returns to Git's *rse
                                Vet Calvary kills Armour outside of Chengdu (hiding on Swamp tile south of the city)
                                Vet Spy poisons water supply in Chengdu (size 11), escapes to Git's *rse
                                Spy poisons water supply in Chengdu (size 10), escapes, promoted to vet, returns to Git's *rse
                                Spy poisons water supply in Chengdu (size 9), captured
                                Spy poisons water supply in Chengdu (size 8), escapes, promoted to vet, returns to Git's *rse
                                Spy poisons water supply in Chengdu (size 7), escapes, promoted to vet, returns to Git's *rse
                                Spy poisons water supply in Chengdu (size 6), captured
                                Spy poisons water supply in Chengdu (size 5), captured

                                Change Spare Oval to Spy
                                Reset Ship Chain from Kenobi Kave to Git's *rse
                                Reset Ship Chain from SKJ to landing spot near Oldburg
                                Move Damaged units to Oldburg for -Jrabbits use (Barracks in Oldburg) (note to -Jrabbit, they just arrived, so will need to sit a turn to heal if that is what you choose to do)

                                We are short on Gold (around 700 or so prior to rushing any Spies yet this turn)
                                Marathon has only a Temple and City Walls at last check
                                The Institute has 2 Transports so far, and with Greece so close, I am not sure how many more you need
                                The road/railroad connecting North and South is close to being complete.

                                Remaining Cities (6):
                                Greek - Marathon (capital), Argos, Ephesos
                                Sioux - Chengdu (empty capital), Anyang
                                Barbarian - Shangtung

                                And here is the save:
                                Attached Files
                                Last edited by Sparrowhawk; May 15, 2004, 14:03.
                                "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

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