These're some known bugs I've discovered in various ToT scenarios. Some are easily fixed, some I have no idea how to fix.
These're only the bugs I've spotted. There may in fact be more.
I write these here in hopes the authors or some good samaritan will see them and make an effort to rectify them.
Final Days, by MagyarCrusader:
In the events file, there's a trigger when "Budapest" is captured. This is impossible, as there're the cities "Buda," and "Pest," but not one connected. The solution: change the trigger to be when "Buda" is captured. Another solution would be to try and use an @AND command so that it's triggered when "Buda" and "Pest" are captured, but I don't know how to do it.
Also, the wonder "STALIN" is buildable by the germans from the start, which is clearly supposed to be a wonder owned by the soviet union. This could be fixed by placing the wonder in a soviet city, but that entails messing with the scenario directly... something I'm hesitant to do.
Europe in Flames, by Michael Jeszenka:
There're certain conditions that need to be fulfilled before the game declares Germany has won the war. Unfortunately, it seems there is a problem with the flags, as "winning the war" is a simple matter of taking the "London" city. The game then announces that "britain and russia have been significantly smashed that no real threat remains to the Third Reich."
Clearly there were intended to be other objectives, but a bug prevents this. Unfortunately, I don't have a clue how to fiddle around with ToT flags and such, so I can't fix it myself. However, it probably could be easily rectified by anyone who knew how the flags worked.
Hispaniola, by Alex the Magnificent:
Quite a lot. Spain starts out with a horrible reputation, so holding a peace with any civ is impossible (although this may be intended). This involves messing with the scenario directly to fix it. It's also impossible to irrigate the "tobacco" terrain (I don't think this is intended, but you can argue it is). This can be fixed by going through the rules file. There are also some problems with the events. Your "king" collects money from you annually. This is represented by a changemoney command. However, the amount the events tells you it's taking and the amount it actually takes are different. It'll say: "Give me 100 gold." when in reality it takes 300 or more. This is easily rectified by going through the events.
Also, through the events, terrain is suppose to change from productive "gold" and "silver" terrain to more worthless terrain after time. I think this is workable, but there's also an event for when a new "silver" mine is discovered. However, the Change Terrain command doesn't work, and I'm not sure why. Because the "silver" terrain is not a normal terrain type, I think. I'm not really sure how to fix this problem, but it'd probably require extensive work.
Also, there's something really weird with the city screen. It's hard to explain, but anyone who looks at it can see the problem. I have no idea how to fix it.
Finally, the timescale... the game begins in 4000 BC, according to the date indicator. A minor problem.
Anyway, these are what I've observed, at least...
These're only the bugs I've spotted. There may in fact be more.
I write these here in hopes the authors or some good samaritan will see them and make an effort to rectify them.
Final Days, by MagyarCrusader:
In the events file, there's a trigger when "Budapest" is captured. This is impossible, as there're the cities "Buda," and "Pest," but not one connected. The solution: change the trigger to be when "Buda" is captured. Another solution would be to try and use an @AND command so that it's triggered when "Buda" and "Pest" are captured, but I don't know how to do it.
Also, the wonder "STALIN" is buildable by the germans from the start, which is clearly supposed to be a wonder owned by the soviet union. This could be fixed by placing the wonder in a soviet city, but that entails messing with the scenario directly... something I'm hesitant to do.
Europe in Flames, by Michael Jeszenka:
There're certain conditions that need to be fulfilled before the game declares Germany has won the war. Unfortunately, it seems there is a problem with the flags, as "winning the war" is a simple matter of taking the "London" city. The game then announces that "britain and russia have been significantly smashed that no real threat remains to the Third Reich."
Clearly there were intended to be other objectives, but a bug prevents this. Unfortunately, I don't have a clue how to fiddle around with ToT flags and such, so I can't fix it myself. However, it probably could be easily rectified by anyone who knew how the flags worked.
Hispaniola, by Alex the Magnificent:
Quite a lot. Spain starts out with a horrible reputation, so holding a peace with any civ is impossible (although this may be intended). This involves messing with the scenario directly to fix it. It's also impossible to irrigate the "tobacco" terrain (I don't think this is intended, but you can argue it is). This can be fixed by going through the rules file. There are also some problems with the events. Your "king" collects money from you annually. This is represented by a changemoney command. However, the amount the events tells you it's taking and the amount it actually takes are different. It'll say: "Give me 100 gold." when in reality it takes 300 or more. This is easily rectified by going through the events.
Also, through the events, terrain is suppose to change from productive "gold" and "silver" terrain to more worthless terrain after time. I think this is workable, but there's also an event for when a new "silver" mine is discovered. However, the Change Terrain command doesn't work, and I'm not sure why. Because the "silver" terrain is not a normal terrain type, I think. I'm not really sure how to fix this problem, but it'd probably require extensive work.
Also, there's something really weird with the city screen. It's hard to explain, but anyone who looks at it can see the problem. I have no idea how to fix it.
Finally, the timescale... the game begins in 4000 BC, according to the date indicator. A minor problem.
Anyway, these are what I've observed, at least...
Comment