Yes, hahaha, that must be their #1 priority, Fortify in that empty fort.
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Strategies against Barbarian Attacks
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Land barbarians will never appear on squares that have been "civilised". Obviously they can't show up on the same square as one of your units, but equally they can't spawn on a tile that has been improved in some way. So if there is a road, railroad, irrigation, etc. on a square then the land barbs cannot spawn there. They can spawn a few squares away and then move onto improved squares (or more likely into fortresses), but they cannot begin in a "civilised" square. This has absolutely no effect whatsoever on pirates, and barbs can still come out of huts because settlers can't fly, but cover your island in roads, ensure that enemy civs don't pillage them and no land barbs will ever appear there.
Some people think it's a waste of time to road all the squares, and most often it is, but if you want to forget about barbs and concentrate on building a massive score then get the army of settlers to civilise the entire planet and barbs will be history.
PS - When I said that settlers can't fly, I meant that you can't road a hut square without popping the hut first. Just in case people don't understand what I was on about there
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Agreed re wuss barbs. (For superhighways, now that's a different story.)Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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I never said I did it!
I'm just trying to help some people out and increase the sum of knowledge on show here.
Although they disappear when you start getting partisans, I'd miss the juicy bonuses you get for barb regicide. That's a cornerstone of the duke economy for most of the early part of the game (plus extortion from AI civs). Partisans are a pain in the bum, but I do love the reports the Defence minister sends you when you send a cruise missile into the heart of a recently-spawned barb army of partisans and artillery:
"43 units lost"
is quite funny!
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Originally posted by SlowThinker
I have tested the defense bonus against barbs in cities:
The firepower (maybe hitpoints, but i think it is firepower) of the defender in capital (=a city with a Palace) is multiplied by 6 and in a normal city by 2.5 .
(It means that fortified warrior on a river in normal city is about equal to an attacking barb archer)
Edit: this is valid only if you have at least 2 cities.
And it looks that AI defenders have even better bonus.
Defense of AI units against barbs (barbs may be human or AI) is doubled (or attack of barbs is halved, I didn't test so thoroughly). This applies to any AI deferender, not only in a city.
I tested when barbs were led by human but I think it applies also when barbs are AI. It didn't depend on difficulty (same results with King and Deity).Civ2 "Great Library Index": direct download, Apolyton attachment
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Originally posted by SlowThinker
This applies to any AI deferender, not only in a city.
I tested when barbs were led by human but I think it applies also when barbs are AI. It didn't depend on difficulty (same results with King and Deity).
I'm assuming that you tested in SP mode.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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I've seen AI Phalanx defend against multiple Legion attackers with little strength loss, so I would believe it.
RE Roading Everywhere (above): Figuring out the "optimal" RD/RR routes for trade bonuses is a pain, so if you've got spare time for Set/Eng just R everything. You'll see TR values pop up between domestic cities.
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I did not know about the roads-no barbs trick. Guess I assumed that barbs wouldn't pop up in the city radius, and I seldom road outside the radius. Well, to be more accurate, I should say that I seldom have a lot of land that's outside a city radius for long
Nonetheless, well done"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Originally posted by Wharf Rat
In a recent game while playing a Republic, the Senate overruled me when I attacked a barb. Can anyone tell me why?It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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It happened. Two conditions worth noting: There was a barbarian city which I was using as a 'farm' for NONE units. Also, I had spied on the city to see if there were any improvements. I am wondering if one of these factors gave the barbs the standing of a real civilization.
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