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Multi-Team Demo Game 3 is forming at CFC - invitation to the Spanish-speaking section of Apolyton
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Originally posted by Manolo View Postmirad esta reglas
Here is the ruleset from a past MTDG at CFC. Please post below if you want to suggest any updates/revisions/additions to this ruleset. It's a few years old, so there will probably be a few adjustments needed. Note that the house rules for this game will be incorporated into this ruleset as...
si hay algo que decir tenemos hasta el 4 de junio
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Lo saben .. pero no se fian de jugar con un mod por si hay problemas ( de cuelgues sobre todo imagino) y no les falta razon yo tampoco me fiaria de un desconocido.
Y luego no quieren el bug asi que tendria que quitarlo con lo que potencialmente aun podran salir mas bugs
De todas formas aun no lo han decidido , la ultima votacion era 4 vs 3 a favor de nuestro mod pero rechazaban el bug asi que no se..
Lo de ampliacion del turno lo comento magno en la web pero escriben tanto que ya no se ni si se olvidaron.
Cuando tarda el foro privado astro? que en seguida nos tocara elegir...
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Necesito ayuda con una traducción que justo contestar bien a esto creo que aclararia muchas cosas.
El mod controla que una vez que están en guerra 2 civilizaciones siempre entren en el mismo orden ( dando el mismo tiempo a cada una de ellas)
Este comportamiento ahora es opcional, el admin puede habilitarlo y deshabilitarlo a traves de la web.
En el turno inicial nosotros en el foro español tenemos una norma que no quisimos implementar en el mod y lo hacemos via web.
En el caso que dices en la web aparece un aviso al equipo A en el turno X+1 avisandole de que NO puede declarar la guerra hasta que juegue B (y en el caso de que lo haga se manda un aviso al admin de la partida). Nosotros actualmente habilitamos a A en ese turno a declarar la guerra a B a partir de las 12 horas de ese turno ( consideramos inicialmente que ese era tiempo suficiente para que B entrara a "mirar"). Pero actualmente la nueva version de mod/web cambiará este comportamiento de la siguiente forma:
A en en turno x+1 vera en la web que NO puede declarar la guerra a B hasta que B haya jugado ese turno. El problema es si B apura mucho el juego del turno y por tanto A se quedara sin tiempo para poder jugar ( en el limite podria jugar 5 minutos antes del fin de turno) . La solucion es que A pulsa un boton en la web que hace que si ese caso se produce en cuanto B juegue el turno se amplia el turno de A 24 horas mas para A y se impide a B entrar mas a la partida en ese turno. Asi que ya A tiene 24 horas para entrar y declarar la guerra (jugando como segundo de turno).
alguien puede traducir esto y postearlo como contestacion a su duda ( o postearlo aqui y ya lo posteo yo) .. es que no me atrevo a traducirlo porque seguro que la cagoLast edited by Manolo; June 2, 2012, 10:53.
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Bueno, está un poco modificado pero esto podría ser una opción. A ver si alguien vé algo mal.
Once two civilizations get in war, the mod assures these civilizations start always in the same order (and it gives the same time for each one of them)
This feature is optional now. It can be enabled/disabled by the admin through the website.
In the Spanish forums, we have a rule for the first turn which we didn't want to implement in the mod, so we do it on the website.
In the case you mention, in turn X+1 a warning is displayed on the website to remain A-Team of it cannot declare a war until B-Team has played -and if it did it in spite of this, a warning is sent to the game admin-. Currently, we allow A to declare a war upon B, but just after at least 12 hours since the turn begins –we firstly thought this was time enough to B for having a look on the game, but currently a new mod/web version will change this feature as follows:
Turn X+1. A-Team will see on the web that they cannot declare a war upon B until B has played this turn.
Problem: if B takes too long to play, A-Team will run out time to play –at worst, A-Team will have 5 minutes to play before the turn ends-.
Solution: If this situation occurs, A-Team can click a button on the website which will enlarge the A’s turn for 24 hours as soon as B play its turn and B are forbidden to entry the game again for this turn. Then A-Team has 24 hours to log in and declare war upon B -by playing as second player in the turn-.Quiero cambiar el mundo pero no me dejan el código fuente
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Last edited by astrologix; June 3, 2012, 03:23.
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Originally posted by X_MiTH_X View PostBueno, está un poco modificado pero esto podría ser una opción. A ver si alguien vé algo mal.
Once two civilizations get in war, the mod assures these civilizations start always in the same order (and it gives the same time for each one of them)
This feature is optional now. It can be enabled/disabled by the admin through the website.
In the Spanish forums, we have a rule for the first turn which we didn't want to implement in the mod, so we do it on the website.
In the case you mention, in turn X+1 a warning is displayed on the website to remain A-Team of it cannot declare a war until B-Team has played -and if it did it in spite of this, a warning is sent to the game admin-. Currently, we allow A to declare a war upon B, but just after at least 12 hours since the turn begins –we firstly thought this was time enough to B for having a look on the game, but currently a new mod/web version will change this feature as follows:
Turn X+1. A-Team will see on the web that they cannot declare a war upon B until B has played this turn.
Problem: if B takes too long to play, A-Team will run out time to play –at worst, A-Team will have 5 minutes to play before the turn ends-.
Solution: If this situation occurs, A-Team can click a button on the website which will enlarge the A’s turn for 24 hours as soon as B play its turn and B are forbidden to entry the game again for this turn. Then A-Team has 24 hours to log in and declare war upon B -by playing as second player in the turn-.
lo posteaste ya?
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