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Información del siguiente parche. Se centra en la IA y en la diplomacia.
AI- Worker AI improvements .
- Update to tactical AI pillaging code. Additionally, always check to make sure it’s not trying to pillage in an enemy dominance zone.
- AI victory emphasis improvements (more efficient end-game when focusing on Science and Diplo victories).
- AI should colonize other continents regularly.
- AI will emphasize production of an Ocean going explorer unit when the time comes.
- Adjust Napoleon to make him more likely to go for culture.
- More aggressive second wave expansion (mostly off shore) after initial empire building and consolidation has occurred.
- Optimization when finding routes (pathfinder improvement).
- Multiple tweaks and bug fixes.
- AI will now build ranged and mobile units more in line with the flavor settings.
- Multiple defensive AI tweaks.
GAMEPLAY- Cities heal more quickly.
- Only allow one upgrade per unit from a goody hut.
UI- Tweaked the single-player score list to hide the civs of unmet ai players.
DIPLO- AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
- Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
- New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
- New diplo system: Denounce (public declaration with diplomatic repercussions).
- New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).
MODDING- Parent category counts now include counts of child categories.
- Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
- Tweaked category name truncation to better fit names.
- Hide categories w/ no children and a count of 0.
- Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).
MISC- Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game.
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juas, toda esa idea feliz que tenian de "tendrás que adivinar como se siente una civilización hacia ti" a tomar por saco. Los indices de valoración han vueltoCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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Perdonad, peero no acabo de entender porqué seguis perdiendo el tiempo con el Civ 5 habida cuenta de que es un bodrio infumable.
Con lo completo y divertido que es el RoM A New Dawn.
De verdad que no lo entiendo¡Hazlo, o no lo hagas... pero no lo intentes!
(El Maestro Yoda a Luke Skywalker en Dagobat - Star Wars V)
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Es como los programas de cotilleo quique, criticar algo proporciona placer, más aun si es merecedor de críticasCampeón 2006 Progressive Games
civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic
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Originally posted by quiquejavi View PostPerdonad, peero no acabo de entender porqué seguis perdiendo el tiempo con el Civ 5 habida cuenta de que es un bodrio infumable.
Con lo completo y divertido que es el RoM A New Dawn.
De verdad que no lo entiendoIndifference is Bliss
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