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[PBEM] Jungle Jumble, 2nd thread
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aebbeka:
I don't really want to buy it either. Besides the scenarios that I never play, what makes it worth $30? Didn't you say there's another ExPack coming soon that would include everything in Warlords?
I'd be up for another game simliar to JJ, but with the different difficulty levels.
you should be able to get it for less than 30$ now. maybe 20 or even 15. but come on... that's still dirt cheap
what makes it worth it:
- added warlords and promotions, which makes combat a lot cooler because you can have uber-units which have chance to beat units a lot better than yours or severely hurt that pesky awful triple-city-defence longbowman in the hill city you're been trying to get for ages.
- more leaders
- better balanced traits
- less idiotic AI
- less bugs
as for the next XP: it has not been officially confirmed. rumour mills on various gaming magazine sites think it could also be civ5, though civ4 is only 15 months old so realistically not yet.
if it's an XP, chances are high that it has all the features of warlords in it, as it would be pointless to remove the whole warlords functionality!
so in that case, maybe we should then go directly to that, whenever it is. in the mean time another civ4 game- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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regarding our new game.
sabrewolf wrote:
was actually thinking of that.
now after two games (one of which is quite far progressed) it is pretty clear who is how strong. according to the current game i should play one (maybe two) difficulty level higher than lumpy. aeb on a similar level as lump and krazy one level lower and the AIs eventually another one lower. however i think the leader, the neighborhood and the starting position is very decisive. lumpy and ghandi seem to have quite good land, aebbeka's territory is mostly unknown to me (not many AIs have mapped it out) and krazy had a great position (far away from the warhungry western AIs), but not many bonuses in immediate reach... while my start was good for a financial city. so that might relativate the results.
anyhow, that would be:
AI: noble
krazy: prince
aebbeka: monarch or emperor
lumpy: emperor
myself: immortal
be aware that there difficulty levels in MP only have a partial effect and are a lot less tough that the equivalent in SP.
the same is happiness and health bonuses (on immortal start is VERY tough because they start screaming immediately) and diplomacy (AI don't give as good deals).
i'd propose we play a well distributed map where all have the same access and the same resources, etc. but still land-connected (otherwise it's a buildder's game without fun barbarians )- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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I don't see Warlords anywhere for much less than $30.
to KrazyWhere are you from? Put yourself on the Apolyton Map!
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Originally posted by aebbeka
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I don't see Warlords anywhere for much less than $30.
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and if europe can give you these prices, the US certainly can- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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