Announcement
Collapse
No announcement yet.
Flamefest III - The Final Insult
Collapse
X
-
-
Must be a Sage thing.
Comment
-
I say we stop the admission now. 9 players are enough on a standard map.
This game will launch on the 22:nd
The settings:
Standard Pangea map
Low sea level
Random civs/leaders
Monarch level
No tech brokering
Normal barbs
Free Religion
Random climate
Natural shoreline
Cylindrical worldwrapLast edited by Zoid; March 15, 2009, 10:02.I love being beaten by women - Lorizael
Comment
-
For the settings, what about Climate, Shoreline, and Worldwrap?
I suggest Random, Natural, and Cylindrical there (granted that Cylindrical is more or less the standard setting).
Options: I take it you mean both random leaders and civs?
Multiplayer options: Do we allow the takeover of AI civs? For instance, civs that have been abandonned by their owner for whatever reason? Or new civs created by the Colony choice? Granted that this last one probably can't happen on a Pangea map.
Comment
-
Originally posted by Zoid View PostTraits such as...?
Well, IIRC in Flamefest I the Financial trait was off-limits. And at the start of the game someone's wife (Snoopy's?) choose our civs from a hat.
Don't care either way, just wanted to point it out in case alot of participants hate to see certain traits involved.
Comment
-
Originally posted by GeoModder View PostFor the settings, what about Climate, Shoreline, and Worldwrap?
I suggest Random, Natural, and Cylindrical there (granted that Cylindrical is more or less the standard setting).
Options: I take it you mean both random leaders and civs?
Multiplayer options: Do we allow the takeover of AI civs? For instance, civs that have been abandonned by their owner for whatever reason? Or new civs created by the Colony choice? Granted that this last one probably can't happen on a Pangea map.I love being beaten by women - Lorizael
Comment
-
Originally posted by GeoModder View PostMissed this one.
Well, IIRC in Flamefest I the Financial trait was off-limits. And at the start of the game someone's wife (Snoopy's?) choose our civs from a hat.
Don't care either way, just wanted to point it out in case alot of participants hate to see certain traits involved.I love being beaten by women - Lorizael
Comment
-
From the BtS Demo game:
The Double Move Rule : 48 hour turns
1. No double moves during a time of war, except as noted below.
During times of war all concerned Civ's should allow for 1/2 the turn timer (24 hours) to pass between moves if the other Civs involved in the war have not moved since a concerned Civ has moved.
In other words: You cannot make moves during periods of war until either one of two things have occured:
i. All other concerned Civs in a war (being at war in game) have made moves/completed one turn since you have made your moves/completed a turn.
ii. 1/2 the turn timer (24 hours) has past since you made your moves/completed your turn.
The reason "made your moves/completed your turn" is worded that way is that a team can log in make some moves, log out, log back in and make more moves. Once a team makes ANY moves the requirement that says a team must make a move/complete a turn is fullfilled.
2. No moving of units after you have pressed 'End Turn'
3. No double moves of a Settler, at any time, if an opponents Settler is in the same vicinity as yours, and visible, except as in point 1.ii. above.
4. No double moves of a unit, at any time, if a goody hut is nearby, and an opponents unit is in the same vicinity, and visible, except as in point 1.ii. above.
5. Double moves should be allowed at all other times in order to help speed game play.
6. Play fair, be a gentleperson. We are all here to have fun and enjoy ourselves. Let's do just that and not screw our fellow gamers over by bending the rules to give ourselves an unfair advantage.I love being beaten by women - Lorizael
Comment
-
I'd say 36 hours. that comes down to close to 2 days in reality, which gives plenty of playtime for both participants in case of war.
Comment
-
I'd vote for 24 hours. I like the game to play at a fast pace.
About the double turn rules: from what I have seen in other pitboss, the players involve in the war agree on a turn order when war is declared. In case of violation a reload may even be mandatory and after 3 violation the player is booted out of the game.
Comment
-
Originally posted by GeoModder View PostI'd say 36 hours. that comes down to close to 2 days in reality, which gives plenty of playtime for both participants in case of war.
If we can, please speed up
But sometimes things happen where you cannot get to itHi, I'm RAH and I'm a Benaholic.-rah
Comment
Comment