The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Beta
...And Exotica is starting up soon geo - I will include you in there.
Glad to hear that Bruce!
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
Originally posted by FlameFlash
If you're still looking for a 10th, I know I'd be interested... already connected to your server snoopy if that's where it'd be hosted...
Welcome FlameFlash!!!
That's 10. Let's roll!
Attached Files
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Okay! I made Excel randomly generate two teams (RNG, then odds were one team, evens the other), and here they are:
Beta, Keygen, Wittlich, Flameflash, Maka: Team One
Snoopy369, Ptzvetan, Hercules, fed1943, Geomodder: Team Two
Two things to determine left:
1) Random civs, or selected?
2) Map: Inland Sea (ring of land on a non-wrapping map around a large lake in the center; teams start all one one side vs all on the other side) or Team Battleground (no large water mass, teams all start together, flat non wrapping map). The major difference is that Inland Sea puts teams touching on two locations (in the middle top and bottom, or left and right) with the other three civs on each team being "in the background" and not directly competing; while team battleground has a bit more of an all-together setup with battles potentially occurring in more civs (and start out a bit further apart often).
My preference is random civs, and inland sea; though i'm fine with either.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
[QUOTE] Originally posted by snoopy369
Two things to determine left:
1) Random civs, or selected?[QUOTE]
I vote for random, just because I don't know which civs are good for War MP
[QUOTE]
2) Map: Inland Sea (ring of land on a non-wrapping map around a large lake in the center; teams start all one one side vs all on the other side) or Team Battleground (no large water mass, teams all start together, flat non wrapping map). The major difference is that Inland Sea puts teams touching on two locations (in the middle top and bottom, or left and right) with the other three civs on each team being "in the background" and not directly competing; while team battleground has a bit more of an all-together setup with battles potentially occurring in more civs (and start out a bit further apart often).[QUOTE]
I'm not sure if I got it rigth, but prefer Inland Sea
But can anyone elaborate on the actual arrangement. Will it be two main civs in confrontation with the other 3?4? civs in each team 'in the background'.
Does team A control all 4/5 civs? and team B the other 4/5 civs.
Or does each player control a civ but have a permanent lock into teammate civs ? .
On the ISDG 2012 team at the heart of CiviLIZation
Originally posted by Hercules
I am fine with Random Civs and inland sea.
But can anyone elaborate on the actual arrangement. Will it be two main civs in confrontation with the other 3?4? civs in each team 'in the background'.
Does team A control all 4/5 civs? and team B the other 4/5 civs.
Or does each player control a civ but have a permanent lock into teammate civs ? .
Each player is a civ, and each team has 5 players/civs. There is a permanent alliance, and you all do tech together (everyone researching the same thing means 5x faster tech). We'd probably need to have threads for each other's teams (that we agreed not to go into the others') to coordinate these things.
The issue with inland sea is that the world looks like:
Code:
B C D E
A V
W X Y Z
with water in the middle space. As you can see, A and W will be fighting right off, and V and E will be as well (ABCDE is one team, VWXYZ the other). It is 'good' because the war is on defined fronts and thus easier to prosecute; 'bad' because A,E,V,W will be fighting all the time so those players must prepare carefully for war at all times, and will have a higher chance of being eliminated early.
Team Battleground is more like
Code:
A B C
D E
V W
X Y Z
though not always exactly, and I have no idea what 5v5 on team battleground will look like (i've never played larger than 4v4). Basically there is still DE vs VW to some extent, but there is more opportunity for other civs to help; but also there is more opportunity for deep strikes (the only way to do that on inland sea is across the water; which certainly happens, but less often).
Last edited by snoopy369; October 22, 2007, 10:05.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
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