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  • Originally posted by dacole

    Shall we remake teams since we have new people, maybe have a better/ladder player with a not as good player? (since we are going to have to make a new game anyway)
    No the teams look good. Other than snoopy and Rhoth of course - but that gives the rest of us one team to beat on.
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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    • Vi Veri Veniversum Vivus Vici

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      • Originally posted by Beta


        Snoop - I gather you can have several games running on Gamespy at one time? Correct?

        Whereas if you use direct IP, it is only one?? Do I have that right.

        And for the second game - what is the trick to starting it?
        Each game needs to use a different port, and while Gamespy will manage the ports for you, if you don't use Gamespy you need to have the players each connect to the right port (2056, 2057, 2058, etc...)

        So, you can have one DirectIP game running and many gamespy games running. You basically just need to copy your Civ folder (or in this case Warlords) and name it something else, and then edit the .ini file for that installation to a different port number.
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

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        • Originally posted by snoopy369


          Each game needs to use a different port, and while Gamespy will manage the ports for you, if you don't use Gamespy you need to have the players each connect to the right port (2056, 2057, 2058, etc...)

          So, you can have one DirectIP game running and many gamespy games running. You basically just need to copy your Civ folder (or in this case Warlords) and name it something else, and then edit the .ini file for that installation to a different port number.
          Do you still need to edit the .ini file if you are only running games on Gamespy?
          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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          • Originally posted by proviisori


            You can change it to Augustus if you like.

            Only civ were rendomized. We were allowed to choose the leader (if particular civ had more than 1)
            Heh, out of the three games I'm currently involved in, I'm playing Julius in one (from a random pick) and in another I'm playing Augustus as part of an all Rome all the time always-war team battle (Meridianuses suck! )

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            • Originally posted by Rhothaerill


              (Meridianuses suck! )
              Eat my shorts, Caeser.
              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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              • Originally posted by snoopy369
                Strictly speaking double fast research is not the case, you have slower research in a team game. A single player competing against a team will tech just as fast as the team, from what I've seen (though he'll have a heck of a time managing militarily).

                Islands does concern me for the reason of imbalance, and it makes the game slower early on (until you have contact for trade purposes, you don't have as much tech available). That said, on islands you don't usually have much early war, so it probably doesn't matter much. (Though I would rather have more early war... )
                Eh? I am actually not sure this is correct, as when I have been in a team game and we were all researching the same tech the time it took to do the research went down immensly.
                It bascily halved the time it took to do the research. Now if we were not researching the same tech yes it was the same speed.

                It doesn't make much of a difference from what others have said but I vote for research trading. If you want to slow down the game do so by changing the speed NOT by disallowing research trading. Thought process here is this. If you disallow research trading if a civ gets behind they are behind and they loose. This is not the case if tech trading is allowed, and I think this makes for a much more enjoyable game.

                I also prefer an Island map for the reasons beta stated. Navel units don't get used often enough and if we go continents then we can all see how little sea there is and as always navel battles will be unimportant.

                I will go with the concensous though obviously.

                I can perhaps set this up tonight if I hear from everyone.
                In the next um two hours or so (yes I know unlikely)

                Settings as they stand now are no tech trading, MP continents, large map (Huge would be much better here and is my vote the game suggests only have TEN people on a large map). I really don't think this would slow the game down to much.

                If this is what you want a simple post stating yes is needed when I get twelve of those I will make the game (assuming I'm available and not at work or asleep)
                A university faculty is 500 egoists with a common parking problem

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                • Yes.

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                  • I vote for 1. All tech trading allowed

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                    • I also vote for 1 (but I could live with anything). I also want to stick with the island map.
                      Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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                      • Ok - new vote. Then I vote for islands, which was the original concept, and tech trading allowed.

                        I am allowed to change my mind.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                        • Welllll, this becomes a bit tricky! If everybody changes his mind in the middle of the process (I'm not aiming at anybody in particular, but... )

                          All I wanna say is:
                          I wanna play!!!

                          OK, thank you. So now my answer to the question:
                          Yes!!!!

                          Whatever the question was. I don't care Just consider I always agree...

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                          • No tech trading still outnumbers those for it.

                            Come on people... is it really that hard to invent your own tech instead of having a constant tech trade yard sale?

                            I vote for islands.... no tech trade.

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                            • The problem with allowing tech trading on an Islands map is that the risk exists of two teams meeting each other early, long before others meet. They will likely enter into a tech alliance and leave the others in their dust.

                              If a team finds themselves isolated, then they'll find it very difficult indeed.

                              And even if we all, by chance, meet at around the same time, then you'll find that the techs will change hands quickly, either through negotiation or various alliances, and before we know it we'll be in the Middle ages with only a handful of cities built.

                              I like diplomacy as much as anyone. Tech trading certainly promotes that but there are also other aspects of the game requiring careful diplomacy - trading of resources, military alliances, wonder allocation etc.

                              I'll keep my vote for no tech trading, Island map.

                              Comment


                              • Originally posted by dacole


                                Eh? I am actually not sure this is correct, as when I have been in a team game and we were all researching the same tech the time it took to do the research went down immensly.
                                It bascily halved the time it took to do the research. Now if we were not researching the same tech yes it was the same speed.
                                If you are set in a team, then you are correct.

                                However, I have played some 3 player games where two weaker players were a team, and one stronger player was a team. I believe (though it's been a while) that the team tech length was adjusted up by the game so that the two of them together would tech at the same pace as the single player. IE, don't expect techs to be substantially faster just because there are 2 working on them ...
                                <Reverend> IRC is just multiplayer notepad.
                                I like your SNOOPY POSTER! - While you Wait quote.

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