The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
As an archer is nearly done in Cletusville, I send one from the garrison east to protect the workers south of New York. That desert has been a hotbed of barbarian incursions though usually they don't as far as our cities. The archer will also protect the settler in New York once he completes.
20 BC 1
Quietly passes.
1 AD
Discover Monotheism, didn't revolt yet as we haven't a religion to take advantage of Organized Religion yet, start research Theology.
Archer completed in Cletusville, start another archer.
20 AD 3
Workers finish south of New York, move them northwest to build mine on iron.
Able Dable moves northeast to continue road toward Masada.
40 AD
Able Dable starts a road and cottage to give the people of Masada a nice place to commute from.
Renamed worker south of New York, Hammertime.
Rename workers near Cletusville, Weebles, the move north a square and start some cottages.
60 AD 5
Settler completes in Washington DC, start an archer. An archer and the settler head northeast.
100 AD 7
(I forgot I was playing around and changed the screenshot format to tga, which apparently is failing.)
Isabella wants us to cancel our deals with the Mongolians. We decline and she is annoyed with us.
Settler completes in New York, start another settler.
120 AD
Isabella cancels our Open Borders agreement.
The shamans say a city in the desert is a good thing. I'm dubious but found it. Start working on a Granary.
Band of Brood is kicked out of Spanish lands but discovers a barbarian city in the north.
Settler continues northeast and find a nice forested hill by the sea, but can't settle there.
140 AD 9
Go south a square but still can't found.
160 AD
Hatshepsut offers open borders and we accept.
Archer completes in Washington DC. Start a granary.
Archer completes in Cletusville, start another archer. Send newly created archer to Masada.
Find a spot the settlers can plop into, but out of moves.
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