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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I wouldn't take the northern turn. Most likely there are no neighbors in that direction, so it is land that isn't a high priority to settle. We need to be expanding toward our neighbors and then backfilling. (another reason city spot #3 needs to be delayed, if not axed entirely).
Yeah, I guess I have to admit that is probably true. Our neighbors are probably to the south and west so logically we should expand there first and back fill later. I sure am impatient to explore the map though.
I'm fine with the next three steps of yellow. Though if we find more interesting stuff further east we should keep going that way instead of looping back around.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
Hmm, six turns until warrior 3 is built. Do we agree warrior 3 gets to be stationed in the city for defense? I'm getting a bit nervous about someone approaching from the south because we wouldn't see them until they're just 3 turns from the city.
Let's see, last turn was turn 19 so next turn is turn 20 we will have Animal Husbandry done by turn 22 which is the same turn our city grows to pop 3. When do barbarians start showing up on the map? Is it turn 20 or turn 25? I can never remember. It looks like our 3rd warrior will be built on turn 24 which, I think, should get him there right before our barbarian friends start marching about. I'd also like to point out at the beginning we estimated the nearest enemy civ was about 15-20 tiles away and we're now enough time has passed that they could have a warrior very near our undefended capital.
Actually these are the 'timings'; our growth is picking up..
* It's now T18
* City will grow to 3 in T21
* Animal Handling will be done in T22
* The warrior will be done in T23
* City will grow to 4 in T23
* Then we start making a settler
I'd also like to point out at the beginning we estimated the nearest enemy civ was about 15-20 tiles away and we're now enough time has passed that they could have a warrior very near our undefended capital.
I think we estimated more like 17 to 30 tiles from our capital.
On the ISDG 2012 team at the heart of CiviLIZation
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