The save was linked to in the post, Ozzy.
7 aren't being worked, but that's because I've had to shift in some cities from one direction (rapid growth or commerce) to another (heavy production). The capital, for example was working cottages briefly, but then shifted to production to get GLH out quickly, and will be back on the cottages when it's finished. Another was a farm for a city that hit its happy cap. The others would be worked very soon as the city was growing quite quickly. I always prefer to be slightly ahead in improvements rather than slightly behind - and being spot on isn't usually possible. Besides, having a choice of improved tiles is nice.
Note that a good number of work-turns get used on reimproving tiles: Powerhouse (FP city) originally worked farms to grow quickly, then the farms got cottaged over, and later in the game will be farmed again as it switched to a production center. Around T80 I had little use for hammers and a lot of use for commerce - as the game went on that switched to needing a strong production center as more and more grassland-heavy cities were founded to the north (and readily chopped out of their jungles and cottaged up).
Anyway, I tried again, but this time played as though the AI was not going to attack, and hence I didn't need a bunch of units (I've been playing aggressive/ruthless AI for some time now, so that's my default). GLH to finish in 3T: http://apolyton.net/local_links/links/c-diplo-gaming-435/5774
Still not as good as Cal, though
GNP = 63/71
HPT = 45/36
Food= 56/58
Only 7 workers this time, but man I am now working unimproved tiles! Anyway, city locations are better, as I've blocked Gilg out entirely, though he snuck a city right inbetween 3 of mine
7 aren't being worked, but that's because I've had to shift in some cities from one direction (rapid growth or commerce) to another (heavy production). The capital, for example was working cottages briefly, but then shifted to production to get GLH out quickly, and will be back on the cottages when it's finished. Another was a farm for a city that hit its happy cap. The others would be worked very soon as the city was growing quite quickly. I always prefer to be slightly ahead in improvements rather than slightly behind - and being spot on isn't usually possible. Besides, having a choice of improved tiles is nice.
Note that a good number of work-turns get used on reimproving tiles: Powerhouse (FP city) originally worked farms to grow quickly, then the farms got cottaged over, and later in the game will be farmed again as it switched to a production center. Around T80 I had little use for hammers and a lot of use for commerce - as the game went on that switched to needing a strong production center as more and more grassland-heavy cities were founded to the north (and readily chopped out of their jungles and cottaged up).
Anyway, I tried again, but this time played as though the AI was not going to attack, and hence I didn't need a bunch of units (I've been playing aggressive/ruthless AI for some time now, so that's my default). GLH to finish in 3T: http://apolyton.net/local_links/links/c-diplo-gaming-435/5774
Still not as good as Cal, though
GNP = 63/71
HPT = 45/36
Food= 56/58
Only 7 workers this time, but man I am now working unimproved tiles! Anyway, city locations are better, as I've blocked Gilg out entirely, though he snuck a city right inbetween 3 of mine
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