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  • For mine first: then please consider the worker move [NW, SW, SW] and then make road for one turn above Aurora.

    After finishing the mine one worker can make road, the other to pasture. According to my play through then pasture is finished on the same moment..

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    • Originally posted by Calanthian View Post
      For mine first: then please consider the worker move [NW, SW, SW] and then make road for one turn above Aurora.

      After finishing the mine one worker can make road, the other to pasture. According to my play through then pasture is finished on the same moment..
      Sure the worker will go that way. the difference comes when the mine is finished. so instead of one pasture one road both will go building the pasture. that way the city will grow one turn sooner.

      I played the game past turn 50, a few things to note:

      If we want aurora to grow (we sure want) and don't want to build too many units 8to increase maintenance) we should build either a barrack or granary there. granry is not that usefull right now (it will get to pop 5 fast and we don't really intend to slave the city down) So i think the only logical option is to build a barrack.
      in my palythrough it went: warrior barrack warrior library

      4th ciy increases upkeep cost by 6 gold. that's quite big so we may need to consider delaying it a bit.

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      • warrior barrack warrior library
        Did you start library the moment it is available?
        As the barrack won't be too usefull in Aurora, as we probably will build workers and settlers there for quite some time to top off POP growth..

        4th ciy increases upkeep cost by 6 gold. that's quite big so we may need to consider delaying it a bit.
        That is not correct. I added a fourth city (using worldbuilder in your own playthrough:







        BEFORE:
        research 33
        maintenance 4
        civic 2
        expenses 6

        AFTER: (when road is connected)
        research 36
        maintenance 7
        civic 4
        expenses 11

        Difference in expenses: 11 - 6 = 5
        Difference in research: 36 - 33 = 3 (when road connected and working horse > which we will do quickly)
        Net cost: 5 - 3 = 2

        And this is even lower, if we have a lot of units, as the unit maintenance goes down, if cities go up.

        And for this we get a crucial city going, we can make chariots (so faster scouting and better defence), and we control more area.. and adding cottages will make sure we will make a net profit in this city swiftly..

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        • The fifth city may be another case though..

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          • Originally posted by Calanthian View Post
            Did you start library the moment it is available?
            As the barrack won't be too usefull in Aurora, as we probably will build workers and settlers there for quite some time to top off POP growth..
            The barrack is not that usefull, but still better than the other options: granary not needed as we will be at max pop, and I think we shouldn't build more warriors than our maintenance limit.
            with my playthrough I could start building library with a big overflow after [warrior barrack warrior]

            this means that for quite some time we will have 5 warriors altogether, two is needed in the capital and aurora for happy limit, at least one to defend 4th city.

            agree that we should build the 4th city fast.
            (btw at the time I found it the difference is 6 gold (-2 for base and trade).

            what need to be decided what to do after writing. Going for math and hammam could be an interesting option, or bronze first to chop library in 3rd/4th city.
            need to be tested.
            In my playthrough I still need to optimize production and research a bit (it does matter which turns are 0% science for example).
            When I finished I will post it up untill about t50 and we can see if there is something to be changed.

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            • Originally posted by LzPrst View Post
              How much? It makes it hard to calculate exactly...?
              the prerequisite bonus is 20% for each prerequisite we have

              almost every tech have at least one (except thos in the first column)
              so for example: mining +0% (because it has no prereq)
              animal husbandry +20% for either agriculture or hunting, +40% if we have both.

              the technology known by others bonus is more complicated. I believe the maximum is 30% when everyone else knows the tech (and we met with them) if among our 8 rivals 5 knows it then the bonus is 5/8 * 30%

              also there is a hidden +1 research for each civ

              right now our gnp is 20: 8 palace, 1 base, 1 cow, 3 lake, + 4 espionage, +2 culture, +1 hidden research=20

              not sure about the rounding. (if we were researching BW instead of mining we would get 14*0,2= 2,8 breaker bonus, probably our gnp would be 23 (the best among our rivals is 25 right now)

              We tried to optimize our reseaarch btw to get the max bonuses (so we had 40% for animal husbandry and for pottery too, writing will also have 40% bonus)

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              • The barrack is not that usefull, but still better than the other options: granary not needed as we will be at max pop, and I think we shouldn't build more warriors than our maintenance limit.
                with my playthrough I could start building library with a big overflow after [warrior barrack warrior]

                this means that for quite some time we will have 5 warriors altogether, two is needed in the capital and aurora for happy limit, at least one to defend 4th city.

                agree that we should build the 4th city fast.
                (btw at the time I found it the difference is 6 gold (-2 for base and trade).

                what need to be decided what to do after writing. Going for math and hammam could be an interesting option, or bronze first to chop library in 3rd/4th city.
                need to be tested.
                In my playthrough I still need to optimize production and research a bit (it does matter which turns are 0% science for example).
                When I finished I will post it up untill about t50 and we can see if there is something to be changed.
                Agreed to all this..

                btw for fourth city library we may not even need to chop. The +4Hammers of the horse makes it quite a swift build.
                (in my play through library is the first build in the fourth city)

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                • p BC-2240tt44.CivBeyondSwordSave

                  here is a save from t44, if no 'objection' i will follow this for the next 14 turns.
                  warriors should stay close as we can expect barbarian invasion soon.

                  (some notes: following Cal's plan except not building road on goldmine, working on pasture as soon as possible. third worker builds road on floodplains while connecting the cities (this road will be useful later). one optimalization bit: Aurora should work wheat+lake for one turn just after growing to pop2. that one food it loses won't be missed and extra two gold will net us better science rate.)

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                  • No objection from me. Just east terrain map needs updated I think.

                    Btw what is Belle next moves.?

                    And that bear?
                    On the ISDG 2012 team at the heart of CiviLIZation

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                    • * Yeah, why didn't you pick my prepared T27 map, as that one it completely updated. And remove the close-by civs to make sure the research bonus is completely ok ???

                      * On builds in Aurora:
                      in stead of barracks some warriors..

                      Otherwise our scouting will be reduced to zero..
                      Without scouting no research bonusses for meeting the others..

                      * Bellerophon should go SE, SE

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                      • I wouldn't worry too much about research bonuses from scouting, for some tech we MIGHT get bonus (at turn 50 it's about 1 beaker/turn for each civ knows the tech we are researching, almost neighible. and also the one we meet would get bonus too from us.)
                        We opted for fast expansion to grab the gold, the horse and the flood plain field, that means that even before t50 we can expect barbarians entering our borders, ergo we need every defenders we can have. (barbarians enter border when number of cities reach a treshold, and we can expect everyone will expand fast, 4 city is over the limit)
                        Our civ can support 2 more warriors for free (3 if there is no settler around as it took one supply too). after that 1gold/turn maintenance for each unit (1 gold worth more than 1 beaker, so maintaining an extra warrior just to get 1 beaker from scouting is not worth it for several reasons.

                        Conclusion: we should play isolationists for now. We need every warrior possible to defend ourselves for the imminent barbarian invasion. For ous science it is better if we choose less warrior (less maintenance) and less scouting. Thats why second warrior should go back and be part of the defense of our 4 cities.
                        As for Aurora: it can switch from [warrior barrack warrior library] to [warrior warrior barrack library] or even [warrior warrior warrior barrack (not finished) library] I'd say library in Aurora asap.

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                        • I can agree with Bellerophon going 2 * SE, but after that it should turn back and be part of the defense line, 5-6 warriors (when two of those must sit in cities are not quite enough for efficient defense (we need to defend our improved land too), but if we send 2-3 of them away then it's even worse.

                          btw: Inca has found her second cities in the previous turn, so 3 turns before we found ours. They built the settlers at pop3 tough.

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                          • Originally posted by Calanthian View Post
                            And this is even lower, if we have a lot of units, as the unit maintenance goes down, if cities go up.
                            Question: is there a formula for calculating this?
                            Diplogamer formerly known as LzPrst

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                            • google find: free supply for 0,24*population + X(depending on difficulty settings), fo emperor it's 7.
                              and rounding down, so basically every 4-5 pop gives 1 more free unit. (if it's correct)

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                              • Guys we could we have a bit more info about the current situation. For example it is interesting to know that the Inca have a second city.

                                But I had to drag out the proposed movements of Belle.

                                Plus I would have thought it important to think about our Civ's position in the map set up as suggested by Cal.

                                I am pleased we are giving priority to a city site W of the horses to lead to chariots. So we can explore.

                                That doesn't mean we have to wait until then to explore more with the warriors we have now.

                                For me I think exploring South is important to determine geological boundaries, if that's where we think
                                a central core is located
                                On the ISDG 2012 team at the heart of CiviLIZation

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