It is likely because we have a road connection to someone else but it may also be because they've built a new city on a tile we've previously explored. Thus the city itself doesn't show up on our map but it registers as being some where we know about.
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Space is running out, it's time that we secure our borders..
In the east we spot an incan settlers, i think we should contact with them and talk about borders and also renewing our NAP.
with that settlers they will have more cities than we do, however they did not expand into our direction yet so it's fair if they do. But never the less we need the stone, so we sould let them know that we will found a city there and they should stay out from there. Please Herc try to make soem diplo letter and the faster the better chance we can make them move them settler elsewhere.
in the west/south we see the mayan border, we will make contact next turn, we must secure the land north of them, but it won't be easy.. our cities are small after much slavings.. we built five courthouses, because we had to.. we could had built 5 settlers instead, but then we would had gone broke. But know we can't expand fast. The best would be an agreement withe maya that they don't expand north, but I don't think it's possible.. thin is that our center is quite far away from that point..
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I agree that it is time to flesh out our borders by planting as many cities as possible. We've completed several courthouses via slavery and I believe we've already researched metal working (how are the forges coming?) so it is now or never wrt expanding.Try http://wordforge.net/index.php for discussion and debate.
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Originally posted by Dinner View PostI agree that it is time to flesh out our borders by planting as many cities as possible. We've completed several courthouses via slavery and I believe we've already researched metal working (how are the forges coming?) so it is now or never wrt expanding.On the ISDG 2012 team at the heart of CiviLIZation
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OK, and we're still planning on about a half dozen new cities? I recommend our next two should be first the one on the stone and second the one near the crab as that would pretty much flesh out our border region with the Inca. Can we recommend making the desert region as the defacto border where we stay on one side of the desert and they stay on the other?Try http://wordforge.net/index.php for discussion and debate.
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We just finished our courthouses and the slaving had its price, our cities are small now, we are low on production, so first we grow back. We will have 3 settlers in the next 10 turns, one is going for the stone unless the Inca does something bad there, the other two is not decied yet. I'm tempted that we should send one of them west to establish border with the Maya, but it's a costly operation.
Some info from current turn:
We made contact with maya (I did it in a way that they can not see where we were coming from). They are quite advanced with technolodies like ironworking, construction, calendar etc. They are number 1 in pop, with pop 14 and 12 cities. I allocated our spying efforts on them to get the graph info at least, but if we are gona steal technologies then probably they are our best target. I think we should try to talk to them and make a border treaty that they won1t expand north more than their last city.. they probably refuse, but we can still try.
The aztec got Christianity! they had two religion already so I think the only reason they went for it is to build the Apostolic palace.
And one more: somehow during the turn the CFC team got a 10 point score bump. Now I know very well the game mechanics but I just see no way to get 10 points.. (no population, no new city, no bulbed tech, not finished wonder, no land expansion.. so no idea..)
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Did they maybe steal a tech or grab a barbarian city?Try http://wordforge.net/index.php for discussion and debate.
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It can not be tech stealing, but the barb city is a good guess. It must have been a pop 5 barb city to give 10 points. Since I can't see an other way we must assume that this is what happened.. lucky bastards . With this one they got 4 new cities in the last 4-5 turns.
btw we are encountering suprisingly low number of barbs recently.. only a single warrior in the last 15 turns.
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Server is down at the moment.
Still no word from Civ.de but as RP noted earlier, they tend to be slow in responding as they need to check with their team members. However the last time looked, their settler looked less determined move west at the same pace.On the ISDG 2012 team at the heart of CiviLIZation
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I'm finally starting to feel good about this game. If we grab philo first and if can really manage settle at least a half dozen new cities (while maintaining enough workers and defenders to keep up with our needs) then we'll actually be in pretty good shape. We're running out of space to expand fast though so we'd better plop those cities down, have one city pumping out military units, and another sending out guys to convert our cities. If we do that though we're in great shape provided no one attacks us for a while.Try http://wordforge.net/index.php for discussion and debate.
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Don't we get our scientist next turn?Try http://wordforge.net/index.php for discussion and debate.
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2 bad news:
1, RB finished the hanging gardens :/.. I was convinced we had better chance thanks for the hammams. They are getting massive advantage on the others.
2, Herc, you switched our research to metalcasting from polytheism, now we lost a turn or two to get org religion/bureaucracy
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Originally posted by mzprox View Post2 bad news:
1, RB finished the hanging gardens :/.. I was convinced we had better chance thanks for the hammams. They are getting massive advantage on the others.
2, Herc, you switched our research to metalcasting from polytheism, now we lost a turn or two to get org religion/bureaucracyOn the ISDG 2012 team at the heart of CiviLIZation
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RB is on a roll. How close were we to the hanging gardens and how many hammers did we lose? A lot or a little?Try http://wordforge.net/index.php for discussion and debate.
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