Apolyton voted for full espionage despite me and others being strongly against it
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Strengths and weaknesses of our competition: CIVs and leaders
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On defending against spying:
We should either start building spy defense against them early, or befriend them. When we would attain a tech lead: getting to Democracy early will help to make it too expensive for them: The Statue of Lib allows for an extra spy in every city, this along with the spy buildings should make it more expensive to steal tech, as to invent it themselves.
If that cannot be achieved, then it is key to make stealing tech somewhere else cheaper.
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Originally posted by Calanthian View Post?? I said earlier somewhere in these threads that I think spying is an integral part of the game, but the religion change missions etc. should be out..
Probably Ozzy missed that, and I sure missed Ozzy summary..
Vote summary was here:
It was 7 for full ESP, 4 for ESP without civic/religion swaps. I went and changed your vote so now it is 6 for fully on, 5 for restricted.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Dunno, if we can get them to use us for their host, it gives us a very solid ally for much of the game. I would greatly prefer that to fighting them. We can always pop a GSpy or two down the road and ESP bomb them later when we want to switch out from this dynamic, but having CFC+Apo would be very nice for an alliance. I don't mind being the "host" since it means we don't really need to worry about them as much as otherwise.
Not sure I had a strong opinion about it at the time, never having played with or against it, but it would've been best if people were calling it "broken" to nix it as there's little reason to include it.
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It was 7 for full ESP, 4 for ESP without civic/religion swaps. I went and changed your vote so now it is 6 for fully on, 5 for restricted.
It can't be changed because some teams may have made their choice based on spies full on.On the ISDG 2012 team at the heart of CiviLIZation
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Originally posted by OzzyKP View PostTry http://wordforge.net/index.php for discussion and debate.
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Darius seems like a good leader while the Aztecs were a civ we were actively looking at but got nabbed before we could get them.
*** Leader: Darius of the Aztecs (CivPlayers)
* Traits: Financial, Organized
Financial: +1 commerce on plots with at least 2 commerce.
Organized: Civic upkeep reduced 50 percent. Double production speed of Lighthouse, Factory, and Courthouse.
Traits are all around decent with an edge to making money off of cottages & resource tile plus the double production speed for light houses and courthouses both compliments the financial trait plus gives them an edge in REXing.
*** CIV:
* Starting techs: Mysticism and hunting both of which are rather weak though starting techs aren't all that important.
* UU: Jaguar
The Jaguar is the unique unit of the Aztec civilization. The Jaguar has the following differences from the Swordsman it replaces:
- -1 strength
- -5 production cost
- Does not require access to the Iron resource (but does require Iron Working)
- Starts with the Woodsman I promotion
On the upside they don't need iron to build it and it only costs 35 hammers instead of 40 (the free promotion helps too) but on the downside its strength is only 5 instead of 6.
* UB: Sacraficial alter
It costs 30 fewer hammers than a court house plus since they're organized they can build it at double speed. This is made for REXing plus as added bonuses they get +2 spy output, -50% unhappiness from whipping, and can turn a citizen into a spy giving them an edge in espionage. This is an excellent UB which has been paired with a leader who maxizes its value.
*** OVERALL CONCLUSION:
* Strong points: REXing by building lots of cheap courthouses fast. Also can put out more espionage points than the competition earlier in the game than the competition.
* Weak points: Their UU is nice in that it doesn't need iron but it's going to be weaker than everyone else who does have iron.
* Remarks on leader / civ combination: It's a damn near perfect combination for REXing. The only one I can think of which is better is Zara of the HRE. They're a little weak on offense but they're not dependent on iron access. I'd watch out for their spy missions starting shortly after they get code of laws.
*** EXPECTED STRATEGY
* Warmongerer?: -- Moderately as they can build UU without iron but it's weaker than regular swordsmen.
* REX? : ------------ YES with lower maintenance and dirt cheap courthouses
* Tech?: ------------ NORMAL, maybe slightly higher due to FIN trait and cheap courthouses
* Trader?: ---------- NORMAL
* Builder?: ---------- NORMAL
* Early religion?: -- They do have mysticism.
* Sea?: ------------- NO, not more so than anyone else.Try http://wordforge.net/index.php for discussion and debate.
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1) Team WePlayCiv (Ragnar of __________) > ASSESSMENT SHOULD BE IMPROVED
2) Team Civforum.de (__________ of Inca) > ASSESSMENT SHOULD BE IMPROVED
3) Team Apolyton (Elizabeth of Ottoman) > THIS IS US
4) Team Spanish Apolyton (Boadicea of Zulu) > ASSESSMENT AVAILABLE
5) Team Civfanatics (Mansa of India) > ASSESSMENT AVAILABLE
6) Team CivPlayers (Darius of Aztec) > ASSESSMENT AVAILABLE
7) Team Realms Beyond (Pacal of Egypt) > ASSESSMENT SHOULD BE IMPROVED
8) Team UniversCivilization (Mehmed of Holy Rome) > ASSESSMENT AVAILABLE
9) Team Civfr (Willem of Maya) > ASSESSMENT SHOULD BE IMPROVED
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I'll do a Pacal of Egypt assessment a little later.Try http://wordforge.net/index.php for discussion and debate.
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