Ooo, run-off voting. I'm down with that. In that case, I'm cool with 2, 3, 1, but ONLY if we find some way to make resources more meaningful. With a huge map like that, it'll be way too easy for everyone to get all the resources. Are there any mods that modify the impact of resources based on population/manufacturing levels? That would be cool.
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Destiny of Empires II [Organization Thread]
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Things will be tweaked to be interesting and balanced (as much as possible), no doubt. But first we need more players and to decide on a map.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Map options:
1. DoE world map starting at 4,000 BC - 1
2. The full 1000 AD scenario - 4
3. The huge world map starting at 4,000 BC - 2
Destiny of Empires II Players LIST!
1. Ozzy - Voted
2. Toni - Voted
3. Sommerswerd - Voted
4. 2metraninja - Voted
5. Calanthian - Voted
6. DNK (aka INCA) - Voted
7. MNGoldenEagle - Voted
8. Black Knight 427
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Just need Black Knight. But we can't honestly play any of these maps with just 8 players. E_T over at WPC said he was interested, but that still leaves us with only 9. We should be aiming for at least 15.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Should stick to a smaller region of the world then. I'm still up for the Japan or East China Sea scenario. I can make the map if needed. We could pick up somewhere in the warring states period (medieval period), maybe making it a bit ahistorical with separate Korean and a couple Chinese players.
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We are deciding on what map to use for the game. Either we play the 1000 AD scenario, we use the same map as the 1000 AD scenario, but start a clean game from 4,000 BC, or we go with a world map that is twice as big.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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