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Destiny of Empires [Diplo Game] [Organization Thread]
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The server is down again. It keeps crashing. Not the pitboss server but my domino server, most probably. *sigh*
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Every last login creates an autosave that overwrites earlier autosaves. Every civ has an autosave that way.
I can always use the login of the last civ. In your case that means there's no loss. I used your "check the name of the unit" login to reload, so that's the best possible thing.
So next time you had some very very very lucky results in battles, always login again after logging out to create a new save, that way you can be sure that it won't be lost
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I can confirm that the game is down... and playyourturn seems to reflect this as well...
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Not sure what is going on. My turn is already played, as it occurred. I did log in after that. I wanted to find out the name of the unit which won the battle for the story thread. Does that create a second recovery save?
At any rate, all appears OK.
It's a birthday gift, RP!
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Understood. Not a problem. Well sort of. There was a battle. Fingers crossed for a similar result.Originally posted by Robert Plomp View PostMy server auto-rebooted (grrr. windows updates!!!) and I used the last French autosave to restart the server.
France: whatever you did during that last login, it has been undone by this reload. JFYI.
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My server auto-rebooted (grrr. windows updates!!!) and I used the last French autosave to restart the server.
France: whatever you did during that last login, it has been undone by this reload. JFYI.
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2 hours left on the turn timer. Liz had yet to play, so I went ahead and played. Hope that is OK Liz.
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the answer to C is yes. Scientific Method obsoletes all effects of Monasteries aside from culture. (and ability to train missionaries I think... forgot to check that)
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The devs made worldbuilder for just that purpose
(I'm away from my computer right now)
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Meh, Im logged in and there are no new stories to read so Ill answer these for no other particular reason
... maybe Ill write a new story afterwards... First of all, my understanding of "move," as it relates to Warring, is that moving just includes actions that relate to or have some in-game effect on the War (like attacking or slaving, for example). So logging in to look around for example, is not "moving" for the puposes of the anti-DM rule... that being said, who moves first the same turn War is declared is determined the natural way... In other words:Originally posted by LzPrst View Post1. When civ A declares war on civ B, Civ B gets to move first? Or does Civ A get the first turn?
Situation 1 - Civ B has already moved when Civ A declares War, then civ A moves. In that situation, Civ B has already moved, so they can't 'un-move' can they? So that means that in the turns after that, the same order is maintained... Civ B moves, then Civ A moves .
Situation 2 - Civ B has not moved yet, Civ A declares War, then moves, then Civ B moves. In that situation, Civ A would always move first in turns after that.
Situation 3 - Civ B has moved SOME of his units, and done SOME of his actions for the turn, but not finished the turn for whatever reason, Civ A declares War and moves, then Civ B finishes his moves. In this situation it can be complicated, but I would say that who moves first would depend on what moves Civ B did BEFORE Civ A declared War. If for example, Civ B moved all his units in the War zone, and Civ A waited for Civ B to move his units in the War zone and then attacked those units... well in that situation I would say its pretty cut and dry. Civ B would get to move first from then on, because he was attacked AFTER he moved his war related units.
On the other hand, if Civ B moved some peripheral units, like workers on the other side of the map somewhere, then Civ A declared war, and moved into Civ B's land but did no attacks, and then Civ B moved all his units in range and attacked Civ A's units, then I would say Civ A should get to move first the following turn, because he was attacked last.
I guess the general rule is whoever attacks last in the turn where war is declared is last to move in all subsequent turns of the War...
Hope I didnt mash that up too badly
Upgrading for another Civ is definitely legal (or else we need to reset a WHOLE LOT of turnsOriginally posted by LzPrst View Post2. Upgrading units for another civ is fully legal and requires no re-naming of units?
... My understanding is that re-naming units was not in the original rules, but it was added later on as an ammendment to the rules. The way it has worked out in the game, is that the Just and True, and Honorable forces of Truth and Light (like Ottomans for example
) usually rename their gifted units to indicate the country of origin... while the Sneaky, Horrible, Awful, No-Good, Very-Bad, forces of Evil and Darkness (like France
) just do whatever they want and refuse to rename units... because they want to hide their nefarious and shameful deeds... and teams that assist the Forces of evil wish to disassociate themselves from their deal with the devil... at least that's how I see it.
My opinion is not necessarily "objective"... full disclosure
So all joking aside... I would say renaming is NOT required, since some civs do it and some don't.
I have no idea, and I actually would love to hear someone explain... when a wonder or building becomes "obsolete" what actually happens, besides not being able to build it anymore?Originally posted by LzPrst View Post3. Does the production bonus Apostolic Palace adds to Monasteries expire with Scientific Method?
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So are we officially renaming units now? Is this retroactive? I don't recall that issue coming to a resolution...
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Drinking AGAIN on a Friday night? Sheeesh.Originally posted by Robert Plomp View PostDid I not promise to those those scores somewhere last week?
@LzPrst: I'm not able right now to answer any question in a sane way. I'll try again later.
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Did I not promise to those those scores somewhere last week?
@LzPrst: I'm not able right now to answer any question in a sane way. I'll try again later.
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