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Destiny of Empires [Diplo Game] [Organization Thread]

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  • Why is someone as intelligent and brilliant AND beautiful as you so inept at turn order!!! LOL
    Hah, I am not inept to turn order, I just moved first in the timer before 3 turns to optimize the sequence of turns and somehow to simplify it making it near block-like. But I see now that you and the Vikings are messing it again. You will say you are not at war with us, but your caravels can block us because of the forced peace. So I dont know whats actually the turn order at the moment.

    On other hand to return the compliment, I wonder why is it so hard for such an orderly organization like yours to keep the line and move together?

    In fact I like simple, straight forward and working solutions.

    edit: It turned out that caravels cant blockade

    Comment


    • Originally posted by Russia (DoE) View Post
      In fact I like simple, straight forward and working solutions.
      Yes

      Unless RP enforces the bloc approach we stick to turn order as played.

      If Neander is at peace it doesn't apply to us - and Neander is not at war with Ott/Turks or anyone at the moment. This is why the bloc mentality is anti-diplo - it should organically develop...

      I like difficult, context-sensitive and workable solutions!

      The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.

      Comment


      • I like difficult, context-sensitive and workable solutions!
        Well, I respect our differences - thats good role- playing and distinctive approach to the situations of all kind.

        The machinating and crafty Neandor King Veneta and the nobble and principle Queen Chaterine of Rus

        Comment


        • Originally posted by France (DoE) View Post
          btw - love the flags! Very nice touch.
          My Flag isnt workiiiiiing! Wah!
          Mexico Emerges as a New Player on the International Stage - Mexico City Times

          Comment


          • Originally posted by Ottoman Empire (DoE) View Post
            My Flag isnt workiiiiiing! Wah!
            How do yo do it?

            <<<< OH!

            They cool, yes.
            The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.

            Comment


            • Not so much time ago Neandor spoke that no rule is broken yet, but now I see one rule is broken. If I recall correct, all the gifted units had to be labeled and I see Neandor-made frigates flying the French flag and Viking-made rifles under the Neander flag without any trace of signs showing their origins. Please rename all gifted units and stop pretending to be neutral and not part of a tight alliance and choir-master

              Comment


              • I do not see that rule in the OP for this thread. It is perhaps a good rule to adopt now, though. If there is some convention on this, the Inca are willing to sign on.

                Comment


                • I don't see any rule on the unit naming but I do see this...

                  04. City Trades
                  a. City trades are allowed. Receiving a city back (from anybody) that you traded away in the past 50 turns is NOT allowed, unless requested in the org thread and nobody objects for ooc reasons within 48h.

                  b. Trading cities during wartime with anybody but your enemy is not allowed unless all your enemies agree.
                  The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.

                  Comment


                  • Units renaming was voted on for this game and this is what the majority voted. Check the original organization thread.

                    Comment


                    • Originally posted by Russia (DoE) View Post
                      Units renaming was voted on for this game and this is what the majority voted. Check the original organization thread.
                      It's not in the rules

                      So stop grandstanding and get back on your horse
                      The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.

                      Comment


                      • Rules shouldn't be scattered but condensed into the OP for this thread imo. Inca will request retroactive renaming for units already sold.

                        Neander, how do you think that applies to the current situation? Can you guys post links to these posts or give us post numbers to look for? I don't want to sift back through the original thread for this stuff.

                        Comment


                        • Originally posted by Inca (DoE) View Post
                          Rules shouldn't be scattered but condensed into the OP for this thread imo. Inca will request retroactive renaming for units already sold.

                          Neander, how do you think that applies to the current situation? Can you guys post links to these posts or give us post numbers to look for? I don't want to sift back through the original thread for this stuff.
                          The only rules that apply are those listed in RP's first post on the first page of this thread. It's all there.
                          The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.

                          Comment


                          • copy and paste of the rules
                            Game rules:

                            01. Anonymous Play
                            a. All players will receive an anonymous apolyton account (like "Greece (DoE)"), which they will use for diplomacy (post and PM) and story telling (posts). The players behind the civs won't be revealed during the game. When players login to the game they must write down an anonymous name to keep their true identity hidden.

                            b. It is not allowed to reveal anybodies anonymous identity or to speak about these identities in private or public. During the game people may get more and more clues, but still keep their mouth shut.

                            c. Both in IC threads/posts and OOC threads/posts players will only use their Anonymous ID.
                            The only exception to the rule is when there's a vote on a gamerule or game mechanism. Then players will use their normal Apolyton ID to vote.

                            d. An extra anonymous general ID will be created which can be used by all players to send a message to the game administrator for administrative purposes, like "extend the turn timer, next turn there will be war"

                            e. The game administrator will use his normal ID for game administration purposes.

                            02. Rule Breaking
                            When rules are being broken the game will be reloaded. The host can reload immediately when a breaking of a rule is obvious. If it's not obvious to everyone the game will be paused (again) and conflict handling will be effectuated.

                            03. Wartime Double Moves
                            a. Civilizations that are at war have to observe the turn order. The turn order is set during the first turn of the war. If the invaded party played first in the turn before the war started, then the agressor must let him play first in the next turn as well before he can declare war on him.

                            b. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well.

                            c. The host will pause the game if the turn is about to advance in about 2 hours while any player involved did not play his turn.

                            d. During war all players must always play their turn. If it takes a player more then 24 hours the game administrator will look for a temp sub.

                            e. If player A wants to declare war on player B while B did not play the turn before (or was first in the turn order the turn before), then player B is first in the turn order.
                            If B still did not play 1 hour before the turn ends, player A becomes first in the turn order. The game administrator will pause the game when A is done.

                            04. City Trades
                            a. City trades are allowed. Receiving a city back (from anybody) that you traded away in the past 50 turns is NOT allowed, unless requested in the org thread and nobody objects for ooc reasons within 48h.

                            b. Trading cities during wartime with anybody but your enemy is not allowed unless all your enemies agree.

                            05. Subbing
                            a. Subs will always put '(sub)' behind their name when they login to the game. (ie. 'Emperor Augustus (sub)')

                            b. tmp subbing for allies is allowed. Tmp subbing, for civs that lost their player completely till a perm sub has been found, is only allowed for civs that are not closely involved with the civ they wil sub for. (no neighbours, no enemies, no allies).

                            c. If a civ has not been played for 10 turns in a row or 20 out of 25 turns, a a perm sub will be looked for. Civs like this won't be annihilated.

                            06. Civs will never be annihilated.

                            07. Measured War Rule
                            a. When 51% of the players for ooc-reasons think that a war should end then it must end. This to avoid that civs will be cripled too much by a war. The terms of the end of war are in such a case: immediate peace for 50 turns. It is advised for both parties to agree on the best possible terms for peace before this happens.

                            b. Such an end of war must be organized in the org thread. (ie. players must announce their opinion regarding the end of a war in the org thread).

                            Reasons for such an end-of-war vote are only OOC! Not IG (like: my allie is losing this important city)
                            (check dictionary of terms for the meaning of 'measured war')
                            Debates/votes about this will always happen with the normal apolyton id's, not the anonymous id's!

                            08. IC actions should not be discussed OOC
                            With the exception of Rule 7
                            The Game administrator will delete ooc-discussions from the threads.
                            Positive one-line comments are allowed. (ie.: "Good story Korea" or "Well played war Spain!")

                            09. Contacting the Game Administrator
                            The game administrator will give his cellphone number to all players so that everybody can send him a text message when problems arise and no internet connection is available. Players will always inform the host, either by PM, e-mail or telephone about 'real live' events that may affect the game.

                            10. Rule Change Procedure
                            a. When the game has started rules can only be changed if 66% of the players that vote within 48 hours after the rule change has proposed agree. (excluding abstaining voters).

                            b. A vote change must always be announced in the org thread an by a PM to all players anonymous accounts. The game administrator organises rule change procedures.
                            The question of whether modern humans and Neanderthals mated when they encountered each other 40,000 years ago is highly controversial.

                            Comment


                            • k, well, is there any convention on the naming of sold units then? I am assuming not? We have very few such units in others' possession, yet we feel such a lack of transparency has caused some issue with other powers for obvious reasons...

                              Comment


                              • It is entirely possible that Robert just forgot to add it to the rules.

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