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Destiny of Empires [Diplo Game] [Organization Thread]
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Originally posted by Russia (DoE) View PostThe voting so far showed the preference of the most of the players to continue as it is - no forced alliances, no nothing except 10-turns universal NAP.
Lets give 1 or 2 or 3 days for the people, wanting to play this game to check in and then we start the game, leaving all the civs except Zulu as they are right now for some 5-10 turns, hoping that the respective players will come and start playing their civs, then we turn all nations without human players for them in to AIs and continue the game.
This may prove actually very refreshing for the game - a new opportunities for some nations to wage war. For some strong, but boxed in nations to get the colonies and land they always dreamed of, some shift in the balance of territory and power, turbulent geopolitics, etc, etc.
Only Viking we need player for sure -
Rock'nRoll!
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I see only few people have voted. Those who are not yet can do this right here http://plomp.eu/apolyton/doevoter.nsf
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Sorry I have not posted. I was away for the week at my father's death and funeral. I have returned.
I made clear previously I'm not interested in continuing the game in some sort of altered state, with artificial alliances as has been proposed. I'm only marginally interested at this point in continuing even if the game simply picked up where it left off, with no constraints on who does what with whom.
My suggestion if you really intend to play on is to let someone simply move the Natives as a sub, keeping the Natives neutral in disputes. That's pretty much how I played it anyway.I play Europa Universalis II; I dabble in everything else.
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