Sorry not to have been part of the conversation - I've been away though I have voted by email.
Three thoughts about the OHS (ozzy handicap system).
1. I agree with the sentiment of trying to ensure everyone has a good game with fair opportunities.
2. I'm not sure if there is a genuine logic in the plan though. The last two diplo games have been won in-game, if I remember rightly, by newbies. I don't deny that there are some very skilled at getting the most out of the engine, and on average they will tend to do well, but is it really as predictable as this is implying? I'd hate us to find that in DoE, as in BtP and DoC someone not seen as 'one of the top players' wins in game and everyone just says 'well they got an easy start by being in tier 3'.
3. I worry that this handicaping will have the opposite effect on the actual game scoring (e.g the votes). Because we are in danger of putting the 'top players' in close prximity to each other, which will mean they have great opportunities for stories and diplomacy from day 1, while the person supposedly given the easier civ of native america will find themselves on their own for millenium, which makes it almost impossible to write good stories/diplo and hence get votes. So i fear we will actually, inadvertently, be giving a huge advantage to the 'top players'.
Three thoughts about the OHS (ozzy handicap system).
1. I agree with the sentiment of trying to ensure everyone has a good game with fair opportunities.
2. I'm not sure if there is a genuine logic in the plan though. The last two diplo games have been won in-game, if I remember rightly, by newbies. I don't deny that there are some very skilled at getting the most out of the engine, and on average they will tend to do well, but is it really as predictable as this is implying? I'd hate us to find that in DoE, as in BtP and DoC someone not seen as 'one of the top players' wins in game and everyone just says 'well they got an easy start by being in tier 3'.
3. I worry that this handicaping will have the opposite effect on the actual game scoring (e.g the votes). Because we are in danger of putting the 'top players' in close prximity to each other, which will mean they have great opportunities for stories and diplomacy from day 1, while the person supposedly given the easier civ of native america will find themselves on their own for millenium, which makes it almost impossible to write good stories/diplo and hence get votes. So i fear we will actually, inadvertently, be giving a huge advantage to the 'top players'.
Comment