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Destiny of Empires [Diplo Game] [Setup Thread]

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  • try password: destiny
    (I thought I had disabled it....)
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • OK. That worked and I was able to move and settle.

      I assume that this is still a 'trial' as there are a lot of unwanted Civ's in there.
      “Quid latine dictum sit, altum videtur”
      - Anon

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      • Yes it's a trial. Now there is a non-passworded version playing.

        I am right now trying this mod merger of the No Double Moves mod + Ozzies mod. The server is now running this mod! if you want to test it, download it here: http://plomp.eu/doe2.rar

        Same server for Direct IP connection: plomp.eu:2062

        MIND YOU: it's an advanced start game in the modern era, that way we can best test how this "No double move" mod works, and if Ozzy's mod works as well.
        Last edited by Robert; September 15, 2010, 05:45.
        Formerly known as "CyberShy"
        Carpe Diem tamen Memento Mori

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        • The mighty Aztec empire has successfully logged into the forums and connected to the test game!
          Last edited by Aztecs (DoE); September 15, 2010, 10:39.

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          • There appears to be a problem here-namely 2 Chinas! Plus, the Mod seems to be crashing when I try & enter the game. Any reason why this might be?

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            • Two different people log here in as China?
              I guess that the both of you remember what civ you picked!

              If not, please just login to the civpicker again to see which civ you picked!

              @China^ what mod did you load? The new one? (Doe2.rar)
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

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              • I can log in and move - no China to choose - but no way to check the DMM.
                “Quid latine dictum sit, altum videtur”
                - Anon

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                • No, there are only 4 civs.
                  Why can't you check DMM? Just log in as one civ after the other
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • Originally posted by Robert Plomp View Post
                    Yes it's a trial. Now there is a non-passworded version playing.

                    I am right now trying this mod merger of the No Double Moves mod + Ozzies mod. The server is now running this mod! if you want to test it, download it here: http://plomp.eu/doe2.rar

                    Same server for Direct IP connection: plomp.eu:2062

                    MIND YOU: it's an advanced start game in the modern era, that way we can best test how this "No double move" mod works, and if Ozzy's mod works as well.
                    All hunky dory mate
                    "Old age and skill will overcome youth and treachery. "
                    *deity of THE DEITIANS*
                    icq: 8388924

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                    • Lets start this game.

                      At least someone throw up the story thread.

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                      • Originally posted by Pinchak View Post
                        Lets start this game.

                        At least someone throw up the story thread.
                        Give me a chance, I'll throw up all over it.


                        Oh, wait, nvm...

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                        • Ok well how do we know who the real China is? How is it possible that 2 ppl have it?

                          I attached a screen shot showing the civ picker that says I did choose them.

                          RP?
                          Attached Files

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                          • You are the real china.
                            I have figured out what went wrong. I'm sorry.

                            I will setup the threads and the game today.
                            I need one final confirmation that the DM Mod is working to prevent double moves during war, and then we're ready to go.
                            Formerly known as "CyberShy"
                            Carpe Diem tamen Memento Mori

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                            • Robert, with this DMM what are we going to do when 1 player just does not play their turn? Surely we cannot just put the game on indefinite pause or penalise the other player by letting everyone else play apart from them?
                              “Quid latine dictum sit, altum videtur”
                              - Anon

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                              • I think we then must apply the same methods as we did in DoC.
                                But maybe we should first find out if we want to use this mod or not. I'm going to test it now.

                                If anybody is around right now, please join me in testing the DM Mod. If we have 4 players we can test it easier.
                                Formerly known as "CyberShy"
                                Carpe Diem tamen Memento Mori

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