1. What kinda games do you like to play?
a. tier-system with multiple civ picking (more choice, map needs tweaking after picking): YES
b. tier-system with only 18 choices (less choice, no map tweaking after picking) YES
c. guided civ picking system, 'best' players pick last: YES
d. free civ picking system (random pick-order, every civ is available from a pre-created list of 18 civs): NO
2. Do you like it to play:
a. With the place cities 2 tiles from each other mod? NEUTRAL
b. With the terrain mods (marsh, tundra tweak, etc.)? NO
c. Shipsmod, all ships can sail twice as fast! YES
d. Coastline mod: ships sail twice as fast in oceans only. Not in coastlines/seas! NO
e. Just plain good old civ4 without mods: NEUTRAL
a. tier-system with multiple civ picking (more choice, map needs tweaking after picking): YES
b. tier-system with only 18 choices (less choice, no map tweaking after picking) YES
c. guided civ picking system, 'best' players pick last: YES
d. free civ picking system (random pick-order, every civ is available from a pre-created list of 18 civs): NO
2. Do you like it to play:
a. With the place cities 2 tiles from each other mod? NEUTRAL
b. With the terrain mods (marsh, tundra tweak, etc.)? NO
c. Shipsmod, all ships can sail twice as fast! YES
d. Coastline mod: ships sail twice as fast in oceans only. Not in coastlines/seas! NO
e. Just plain good old civ4 without mods: NEUTRAL
I believe voting is not the right thing to do here for exactly the reasons you state. And I don't believe Ozzy would rig the game, come on man, it's a diplo game and this is about having lots of fun, not winning. I'm actually more concerned with people who mistrust people at this stage; those could very well turn out to be the people who are in it for the win, and who will get demoralized when they're in a bad position in-game and start complaining about things being unbalanced, instead of just rolling with it and incorporating your ****ty game position into a brilliant diplo story. Because that's the beauty of diplo; it doesn't matter one bit whether you are doing well or not, if you play it right. In the last game, my civ completely sucked game-wise, but it was probably one of the most fun civ-games I have ever played. Me being in a ****ty position actually contributed to that fun. My point is; I don't understand why people are getting hung up about things being balanced. In the real world, nothing is balanced, and balance is completely unnecessary for a good diplo game. Actually, having everything unbalanced and having lots of players who think that that is cool: that is probably the best starting situation for a good diplo game. Because an unbalanced world creates problems, and problems create diplomacy and war, which will be played out through high drama and ingenious plots if everybody rolls with it instead of complain! And that's fun 
) First, thank you for responding, even if I wasn't someone with a problem (with your editing in principle), it's still good for the discussion. I missed all the early conversations here, so I'll jump in some more.
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