I'm mildly interested in getting another diplogame set up. Something to run concurrently with DoC. I'm hoping to keep it small though, something between 5-8 players. I think the community can handle two concurrent games (I'm hoping some DoC folks will join this one too).
I want to do something different in this game. We've gotten into a bit of a rut (imho) in recent years with the games all more or less the same. All good, don't get me wrong, and the rules and voting systems have been refined greatly, but the format has been exactly the same.
I don't have an agenda as far as *what* to do different, but I want to do *something* different. Some ideas:
1. Succession-type diplogame - We set up some system where players will swap civs every so often. One unrealistic (and ultimately boring) element of diplogames is you have an omnipotent leader who guides his nation and plots strategy from 4,000 BC till 2,000 AD. Nations change, adapt, have different regimes, different personalities, etc. Swapping out players will accomplish this. Plus it could help balance the game as the top players would cycle down to lower civs.
2. Playing on a real world map - In the Civ2 days we would often play on world maps or Europe maps, but I don't think we've ever done it in Civ4. While we don't have the fun of exploring a map, I think it is great to put our game in a historical context, playing where great empires have come and gone.
3. Using some mods - This could take some work to set up the mod, but there are various neat rule changes and things we could add. There lots of little things here to check out: http://forums.civfanatics.com/forumdisplay.php?f=180 New promotions, forts that have borders, new ways of doing tech trading, etc.
4. Playing a scenario or full modpack - My ideal would be to do Fall from Heaven 2 as a diplogame, but I don't think it works with Pitboss unfortunately. And I don't think any of us have the patience any longer for live MP (I don't anymore). But Rhye's and Fall might work, and there are a large variety of mods out there. We could do something in space, or Ancient Greece, or a Mad Max type game or many other options.
5. Allowing elimination - Someone had suggested we play a diplogame where we allow civs to be annexed and destroyed completely. Not encouraged, mind you, we don't want this to turn into a regular free for all game, but when civs are pretty small and backwards and far behind, sometimes the humane thing is to just put them out of their misery and put them out of the game. If we have two games running at the same time being defeated utterly may be easier to stomach since (in theory) they wouldn't have to wait another 8 months for another game to start up.
6. A game of all fantasy civs - In BtP my civ was the "Metalheads" but everyone else played traditional, historical-type civs. Perhaps we could have a game where everyone is a fantasy civ. Middle-earth vs. Marvel Comics vs. Final Fantasy vs. Asgard, etc.
7. Or.. anything else you guys can think of. Just something to switch the game up a bit.
Obviously first we need some players, but then we need to decide which if any of these ideas we decide to implement. My picks are options 1 and 2 definitely. If we can find the right one, I'd love option 4 too. I'd love to try and pull Rhye's and Fall off, but it will definitely be a big change from traditional games.
Who's with me?
I want to do something different in this game. We've gotten into a bit of a rut (imho) in recent years with the games all more or less the same. All good, don't get me wrong, and the rules and voting systems have been refined greatly, but the format has been exactly the same.
I don't have an agenda as far as *what* to do different, but I want to do *something* different. Some ideas:
1. Succession-type diplogame - We set up some system where players will swap civs every so often. One unrealistic (and ultimately boring) element of diplogames is you have an omnipotent leader who guides his nation and plots strategy from 4,000 BC till 2,000 AD. Nations change, adapt, have different regimes, different personalities, etc. Swapping out players will accomplish this. Plus it could help balance the game as the top players would cycle down to lower civs.
2. Playing on a real world map - In the Civ2 days we would often play on world maps or Europe maps, but I don't think we've ever done it in Civ4. While we don't have the fun of exploring a map, I think it is great to put our game in a historical context, playing where great empires have come and gone.
3. Using some mods - This could take some work to set up the mod, but there are various neat rule changes and things we could add. There lots of little things here to check out: http://forums.civfanatics.com/forumdisplay.php?f=180 New promotions, forts that have borders, new ways of doing tech trading, etc.
4. Playing a scenario or full modpack - My ideal would be to do Fall from Heaven 2 as a diplogame, but I don't think it works with Pitboss unfortunately. And I don't think any of us have the patience any longer for live MP (I don't anymore). But Rhye's and Fall might work, and there are a large variety of mods out there. We could do something in space, or Ancient Greece, or a Mad Max type game or many other options.
5. Allowing elimination - Someone had suggested we play a diplogame where we allow civs to be annexed and destroyed completely. Not encouraged, mind you, we don't want this to turn into a regular free for all game, but when civs are pretty small and backwards and far behind, sometimes the humane thing is to just put them out of their misery and put them out of the game. If we have two games running at the same time being defeated utterly may be easier to stomach since (in theory) they wouldn't have to wait another 8 months for another game to start up.
6. A game of all fantasy civs - In BtP my civ was the "Metalheads" but everyone else played traditional, historical-type civs. Perhaps we could have a game where everyone is a fantasy civ. Middle-earth vs. Marvel Comics vs. Final Fantasy vs. Asgard, etc.
7. Or.. anything else you guys can think of. Just something to switch the game up a bit.
Obviously first we need some players, but then we need to decide which if any of these ideas we decide to implement. My picks are options 1 and 2 definitely. If we can find the right one, I'd love option 4 too. I'd love to try and pull Rhye's and Fall off, but it will definitely be a big change from traditional games.
Who's with me?
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