Harsher punishments do prevent a majority of crimes, but they do not prevent all.
There is always going to be a few who ignore the rules for whatever reason, and even some who forget and simply make mistakes.
The objective it to not make the punishment so harsh as to turn a free-yet-secure environment into a police state.
The one thing that comes up in every law court in the western world, is the concept that the punishment should always fit the crime.
In real life, if you commit a crime, no matter how small, it cannot be completely undone. Therefore harsh punishments can be used (however rightly or wrongly) to prevent or punish, even a small mistake.
In a game, where the emphasis is on FUN, and the game can be reset to undo a mistake (or to undo something worse), we do not need to be so harsh. When someone decides to be malicious, then we can take action (a la BlackDragon), but try to remember that no-one is infallible, and that people WILL make mistakes.
Instead of arguing over punishments and whether or not a given rule is enforcible, we should be looking to how we can self-regulate the game. Instead of saying "You did wrong, you'll be punished" to each other, we should be saying "Are you sure you want to do that? It might be seen as breaking a rule" to each other.
On a closing note, I feel I should mention something found in other games. Specifically table-top role-play games. In every single DnD (or D20) style book I've seen, they open with a phrase akin to:
"These rules are presented as guidelines. Whilst it is recommended that they be followed, your individual GM may overrule any aspect, and his or her decision is final."
In other words, whilst rules can be used to provide structure and something to measure player by, when they start encroaching on the FUN-ness of a game, there should be some ability to cast them aside, and play on without them. In this capacity, I am happy to let Cyber make a final ruling concerning each individual case, or if people consider the possibility of Conflict of Interest, then I'm sure Solver or Snoopy, or Grampa Troll, would be willing to take just a few minutes to make a decision for us.
Now, instead of arguing, why don't we just get on with the game, and deal with problems as they arise? This is surely less traumatic than trying to conceive every possible problem in advance.
There is always going to be a few who ignore the rules for whatever reason, and even some who forget and simply make mistakes.
The objective it to not make the punishment so harsh as to turn a free-yet-secure environment into a police state.
The one thing that comes up in every law court in the western world, is the concept that the punishment should always fit the crime.
In real life, if you commit a crime, no matter how small, it cannot be completely undone. Therefore harsh punishments can be used (however rightly or wrongly) to prevent or punish, even a small mistake.
In a game, where the emphasis is on FUN, and the game can be reset to undo a mistake (or to undo something worse), we do not need to be so harsh. When someone decides to be malicious, then we can take action (a la BlackDragon), but try to remember that no-one is infallible, and that people WILL make mistakes.
Instead of arguing over punishments and whether or not a given rule is enforcible, we should be looking to how we can self-regulate the game. Instead of saying "You did wrong, you'll be punished" to each other, we should be saying "Are you sure you want to do that? It might be seen as breaking a rule" to each other.
On a closing note, I feel I should mention something found in other games. Specifically table-top role-play games. In every single DnD (or D20) style book I've seen, they open with a phrase akin to:
"These rules are presented as guidelines. Whilst it is recommended that they be followed, your individual GM may overrule any aspect, and his or her decision is final."
In other words, whilst rules can be used to provide structure and something to measure player by, when they start encroaching on the FUN-ness of a game, there should be some ability to cast them aside, and play on without them. In this capacity, I am happy to let Cyber make a final ruling concerning each individual case, or if people consider the possibility of Conflict of Interest, then I'm sure Solver or Snoopy, or Grampa Troll, would be willing to take just a few minutes to make a decision for us.
Now, instead of arguing, why don't we just get on with the game, and deal with problems as they arise? This is surely less traumatic than trying to conceive every possible problem in advance.
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