Originally posted by Pinchak
Just my
<-- 2 cents
Whatever "wait time" we decide on, it should start immediately after the last player in the war moves. No waiting for the next turn to begin before this "wait time" starts.
We want to give players a chance to react, but we don't want to excessively shorten players time window to play their turn.
For example.... PlayerA plays his wartime move one hour into the start of a new turn. Turns are 22 hours. I really don't think PlayerA should have to wait 28 hours until they play their second turn... which would be required according to the current wording.
Really though, you guys should just give up on coming up with a rule to address this. BEEN THERE, DONE THAT, NOTHING WORKS.
I'll toss out another pandoras box just to prove my point above...
Ever think about what happens if one player logs in, plays his moves, but doesn't end the turn? Did he violate the timer? If so, how do we track this? Chew on that for a bit...
Or how about a three way war? Four way war? Beginning to see the bigger picture here and why it is so hard to implement a rule that WORKS?
Just my
![Gold](https://apolyton.net/core/images/smilies/gold.gif)
Whatever "wait time" we decide on, it should start immediately after the last player in the war moves. No waiting for the next turn to begin before this "wait time" starts.
We want to give players a chance to react, but we don't want to excessively shorten players time window to play their turn.
For example.... PlayerA plays his wartime move one hour into the start of a new turn. Turns are 22 hours. I really don't think PlayerA should have to wait 28 hours until they play their second turn... which would be required according to the current wording.
Really though, you guys should just give up on coming up with a rule to address this. BEEN THERE, DONE THAT, NOTHING WORKS.
I'll toss out another pandoras box just to prove my point above...
Ever think about what happens if one player logs in, plays his moves, but doesn't end the turn? Did he violate the timer? If so, how do we track this? Chew on that for a bit...
Or how about a three way war? Four way war? Beginning to see the bigger picture here and why it is so hard to implement a rule that WORKS?
Wait till 33% of the next rule has passed, or the other player in the war has made his moves.
Not logging out is a cheap exploit that's easily seen by everyone. I'd say that 20 minutes after your war opponent has logged in the other player can do his moves.
And a 3-way war doesn't change the rule. Wait 33% or wait till the players who you war against moved.
You can of course even split your moves.
If you're at war with player A and B, then player A moved so you can move again against player A, but have to wait for player B.
We're all mature people, I don't see how this rule won't work out if we just all play sane and fair.
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