I'm ok with what Asmo and france suggest
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Ozzy's Diplogame Score System Revived
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This is the current in evolution points system.
Objective Points
Traditional victory options:
First to finish Apollo Project - 3 points
First to Launch Spaceship 20 points. (reduce to 10 or 15?)
Allies of First to Launch Spaceship - 10 points (to be divided up by launcher)
Spaceship Part - .5 point
Winning diplomatic victory - 20 points (reduce to 10 or 15?)
Voting for civ winning diplomatic victory - 5 points
General Acheivements
Highest population - 6 points
2nd highest - 4 points
3rd highest - 2 point
Greatest land area - 6 points
2nd biggest - 4 points
3rd biggest - 2 point
(add 1 point for being the smallest in pop / landmass? )
Owning a wonder (either built or conquered) - .5 points
First to circumnavigate the globe - 2 points
Highest Civ Score - N points
2nd highest Civ Score - N-1 points
....
Lowest Civ Score - 1 point
(n = number of players in the game)
Religion:
Founding a religion - 3 points
Holding the Holy City of a religion with over 25% distribution - 5 points
Holding the Apostolic Palace for a religion with 30% distribution - 5 points
Corporations:
Founding a corporation - 3 points
Holding the headquarters of a corporation with +100 gold income - 5 points (random number, needs adjusting)
Running state property - 2 points
Running environmentalism - 2 points
Technology:
First to invent liberalism - 4 points
First to invent fusion - 4 points
First to invent economics - 4 points
First to invent physics - 4 points
First to invent music - 4 points
First to invent fascism - 4 points
First to invent alphabet - 4 points
First to invent communism - 4 points
First to invent environmentalism - 3 points
Nuclear Power:
Finishing Manhattan Project - 3 points
Being a Nuclear Power - 18 points / number of Nuclear Powers
Each ICBM owned - 0.3 points / number of SDI's in existence (your own SDI not counted? )
Each Tactical nuke owned - 0.1 points
Ok, I've updated the list somewhat and all my changes I've put in a clearcut red. These are only suggestions. But they will be integrated this way unless people put in their five cents. if there is anything else to add, people have to let me know, cause I can't think of anything.Last edited by LzPrst; January 30, 2008, 00:36.Diplogamer formerly known as LzPrst
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I will admit, I made this post only after reading a few lines of Lzs proposal.
I agree that an alliance with the nation who makes the Spaceship gains the SAME AMOUNT OF POINTS as the person who actually sends the ship out. This is a diplogame, and if your diplomatic intent is to support the AC spaceship, we should honor that alliance. Remember, the diplogame was created to augment diplomacy, not to augment normal victory, this is a game whose demensions go beyond the norm.
In fact, I would assert that a diplogame's main goal is to augment diplomacy in general and to diminish localized goals. Thus, in my own mind of course, a simple space victory is not only lacking, but completely NOT what we wanted these games to be.
"General Achievements" are probably going to be an issue.
I don't know about the Apostolic Palace rule, I think that should still be open to interpretation. (ie, why give points for that? Shouldn't it be decided by its religious brethren because it is, in essence, a religious situation?)
I would COMPLETELY remove any advantages a corporation gives you, they are gained through using the corporation correctly anyway, so why give MORE points?
Technology should NEVER be considered, its all about politics in these games, and I stick to that.
As far as the nuclear aspect goes; I would refrain from making rules in that regard and focus on making them very real issues (as far as changing the actual coding to make it more important... somehow).
I don't know, I'm actually pretty drunk right now, but I think most of what I have said has some merit.....
BTW, Peace."Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams
One Love.
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I realise, following up on the point that "general achievements" should allow for more points;
Who cares?
You are allotted your spot in life, it shouldnt' be against you that your terrain cannot provide for more people. That's just absurd, especially when considering it a factor in a DIPLOMACY GAME. Let's get back to basics here people!
Please, we have to. We have too many new players to just ignore because we "know" what we're doing. Let's try and incorporate the new ideas.
Peace."Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams
One Love.
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I agree with Cyber, we need to reach an agreement on that. Anyhow France's proposal for Nukes gets a from me, my system was too complicated.Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
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I just have noticed something and this at least for me is very alarming.
This latest revision has taken out the points for culture achievements. The original Ozzy score system had points for most cultural civilization and points for legendary cities.
They are a great feature and reward nations nicely who have been working on this aspect of the game.
If we can have points for things simple as Nukes which each player can make in a couple of turns why not have something which takes to achieve in 800-1000 turns. A more daunting task and thus one that deserves recognition!
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I think culture should get points.
Perhaps a reward for having Legendary cities?
7 points seems reasonable. That way if you win cultural you get 21 points.Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
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hmmm.
Perhaps:
Highest culture city - 6 points
2nd highest - 4 points
3rd highest - 3 point
and perhaps 1 points for any legendary city not on the top three list
and a 9 point bonus for winning that way.Last edited by Heraclitus; April 28, 2008, 16:57.Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
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Originally posted by Toni
Also: This statement from Lz earlier makes me think he intended to add them, but somehow they are excluded at the final table.
I agree on adding cultured cities."Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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Yes Deity that first table in the thread.
This section:
Culture:
Having the top cultural city - 5 points
Haivng the 2nd most cultural city - 4 points
Having the 3rd most cultural city - 3 point
Having the highest total culture - 6 points
City with legendary culture - 6 points
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