The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I think we should vote between sessions, that way we can reward good story posts too.
Cold war?
I do have a suggestion, nukes are underpowered in civ, why not use the score to even the playing field a bit? It could provide another interesting late game cold-war like dynamic. Think of the diplomatic intrigue.
+1 for being the one to build the Manhattan project (encouraging people to build it)
9 (multiplied by a balancing number) points divided equally between all nations that have nukes at games end. Making large powers more likely to gather intelligence on what people are building and “discourage” certain “rouge nations” from getting or building nukes and encouraging disarmament for every other nation. Heck even pseudo-UN resolutions could be employed.
+0,1 for every nuke
-2 for having the second largest ICBM arsenal
-1 for having the second largest nuke arsenal (I don’t need to explain what this rule encourages do I? )
I am unsure about the following: -0,3 for every city you owned that got nuked
-0,1 for every city of a nuclear power you nuked
-0,4 for every city of a non-nuclear power you nuked
-0,05 for every fallout square in your territory ever and a slight increase for any cleared
(I want nuclear war to be undesirable, but when faced with a large scale nuclear assault you should have no choice but to respond)
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
BTW Regardless of my suggestion, I’m in a bit of an ethical dilemma. When is something an exploit and should be pointed out by the community and when is it just an ingenious strategy that should be hushed since players will get it half-way through and just do the same thing?
EDIT: Well I'd consider the ship chain an exploit... but otherwise it seems that its just a strategy. A good one though, it sadly isn't very synergic with my civ.
Last edited by Heraclitus; January 25, 2008, 15:42.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
what are you referring to Heraclitus? any exploits should be revealed immediately. strategy is different.
let me try to clarify. building the globe theatre in a city (with lots of food) to whip yourself drooly = strategy
lining up ships to provide a bucket to bucket type of movement for troops = strategy.
using the creative trait to harass other civs early cities = strategy
waking up workers and putting them back to work again 4 times builds a farm in one turn when it should take 4 turns. = exploit
looking at other civs starts on the map = CHEATING
I can't really think of many examples of exploits. synergical effects are not exploits. using game mechanic bugs to your advantage is basically my definition of an exploit.
abusing obviously faulty game mechanics = exploit
anything else is strategy.
and yes, it's not a bad idea to give scores to nuclear powers. 18 points divided equally among all nuclear powers would make it worth it for some civs to get nukes and try to prevent others from getting them. you could also as you mentioned give an additional sum of points for each nuke. perhasp 0.3 for each ICBM and 0.1 per tactical?
I do have a suggestion, nukes are underpowered in civ, why not use the score to even the playing field a bit? It could provide another interesting late game cold-war like dynamic. Think of the diplomatic intrigue.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
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