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History of the World 8 - Set Up Thread

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  • Good to know we have someone who's reading our posts
    Have a great day with your son and daughter! Thanks for responding!
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • Originally posted by OzzyKP


      Another plus side to map1 is that Nolan gets her first place start, and Toni doesn't.
      he he

      Don't forget Map 1b is my least favoured option but is certainly playable. But I'll do it just to peg back Toni

      And give Nols a boost
      "Old age and skill will overcome youth and treachery. "
      *deity of THE DEITIANS*
      icq: 8388924

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      • I think i'm gonna be late getting out of work, so just wait for me. I promise you I'll be there.

        I really am fine with any map we go with. I'm not even sure which one I'd prefer between 1 and 3. 1 has a decent capitol spot but crappy tundra around it. 3 has a horrible, horrible capitol location, but decent land around it. So... I dunno.
        Captain of Team Apolyton - ISDG 2012

        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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        • OK, am I hosting and are we using Map 1 or 3? I'm easy either way.
          "Old age and skill will overcome youth and treachery. "
          *deity of THE DEITIANS*
          icq: 8388924

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          • OK, I moved the warrior in Map 1 (since everyone seems to be doing it for a turn or 2) and Map 1 is almost as good as Map 3 for me
            Last edited by deity; February 23, 2007, 17:47.
            "Old age and skill will overcome youth and treachery. "
            *deity of THE DEITIANS*
            icq: 8388924

            Comment


            • I'll change my vote to Map 1 using Cybers new rigged preferential voting system

              This means that the best players - Toni has his original 4th choice; deity has his original fifth choice and ozzy has his original 3rd choice.

              Some of the other players get their higher choices so this is a good way to bias the game that way.

              Is my thinking reasonable?
              Last edited by deity; February 23, 2007, 17:50.
              "Old age and skill will overcome youth and treachery. "
              *deity of THE DEITIANS*
              icq: 8388924

              Comment


              • even if a little modest.... LOL
                "Old age and skill will overcome youth and treachery. "
                *deity of THE DEITIANS*
                icq: 8388924

                Comment


                • I quickly checked Map 1 for Kuno and his start is good - no other cultures visible (only established city and did not move).
                  "Old age and skill will overcome youth and treachery. "
                  *deity of THE DEITIANS*
                  icq: 8388924

                  Comment


                  • Another thing is how we make TOSRT work with subs and maybe sometimes AI's?

                    I think we need a central repository of techs learnt. Keep a note pad, write them down but also at session end send them to someone (Cyber?). In this way a last minute sub can be quickly briefed on what they can trade. I trust Cyber and ozzy in this process or maybe Frank if you want a non player.
                    "Old age and skill will overcome youth and treachery. "
                    *deity of THE DEITIANS*
                    icq: 8388924

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                    • bump
                      "Old age and skill will overcome youth and treachery. "
                      *deity of THE DEITIANS*
                      icq: 8388924

                      Comment


                      • I was pulling for map 3.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                        • Map 1 works for me Lets get this thing rolling!!
                          Non Serviam

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                          • But I can live with 1, IIRC.
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                            • Are we still arguing about which map?

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                              • It seems. I thought we had agreed on 3.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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