The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm surprised no-one has put the following idea forward as a rule: TRUST.
Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
Why not just use it on it's own. Trust people to be able to decide what is excessive when the time comes.
Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
Unless you trust people to keep the trading down to believable levels.
Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
Why would any player keep it down if it'll benefit him if he doesn't keep it down? And how can I be sure that I'm not keeping it more down then other players, who take it down as well, but just not as much as I do.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
ok. now that we seem to have the tech trading question down and settled. what about the warlord emergence rate?
I have read several posts saying that it is skewed on marathon speed occurring far to seldom. this can apparently be changed quite simply, for SP, not sure about MP, but if we ask the brains I'm sure they have a solution for us before game start.
apparently theres a rate which in marathon games is multiplied by 3. as I have yet to receive warlords I dont know what marathon games are like, but the suggestion I read was that the rate should be 1.5 that of normal games. or perhaps we should have it at 2 times normal.
Originally posted by LzPrst
ok. now that we seem to have the tech trading question down and settled. what about the warlord emergence rate?
I have read several posts saying that it is skewed on marathon speed occurring far to seldom. this can apparently be changed quite simply, for SP, not sure about MP, but if we ask the brains I'm sure they have a solution for us before game start.
apparently theres a rate which in marathon games is multiplied by 3. as I have yet to receive warlords I dont know what marathon games are like, but the suggestion I read was that the rate should be 1.5 that of normal games. or perhaps we should have it at 2 times normal.
vote? 1.5, 2 or 3 (standard, but few appearances)
I vote we play Warlords as is, out of the box. I haven't got a feel for it yet.
"Old age and skill will overcome youth and treachery. "
*deity of THE DEITIANS*
icq: 8388924
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