I played a noble, tiny map, normal turns on one land mass. I played as the Arabs. I had Russia and the Japanese to contend with. It was pretty uneventful most of the game. I was mainly trying to get better aquainted with culture. On a tiny map the borders didn't take long to touch and Peter had probably 60% by the middle ages. I didn't want war at all so I was Mr. Nice Guy the whole game. I did turn down a couple of "crazy" requests along the way. Peter's military was quite powerful (spreading religion and having them adopt is a free spy)
I suppose my culture machine (not the best) kept him pushed back. I had no army. 6 cities and one garrison unit (Archers) per. As I was approaching the modern age I knew that there wasn't any way to win via culture and military was out of the question. I finished Gunpowder research (80 turns) in around 1985. I founded all 7 religions as well. That is some MAJOR money!! Missionaries are very cool.
With 40-50 turns left I said what do I do now? Tokugawa had a small empire compared to Peter and I. No amount of bargaining was going to get me a Diplo victory. I went to Peter and asked if he would go to war with Tokugawa. I had 20+ positive on the diplo screen from being Mr. Nice Guy. Peter agreed and it wasn't long before I had tanks rolling through my territory on their way to Tokugawa. Perhaps there were other options but this is what came to mind at the time.
I then queued up some settlers. When Peter would raze/capture Tokugawa's cities I'd immediately create a city close by. And with the culture machine still working it would expand pretty quickly. I did this 3 or 4 times and in the end I got a slim Time victory. Peter had been in the lead on the scoreboard for thousands of years. To be honest I'm not entirely sure what gave me the time victory. But it was cool to see the borders expand almost every turn.
devfrag
I suppose my culture machine (not the best) kept him pushed back. I had no army. 6 cities and one garrison unit (Archers) per. As I was approaching the modern age I knew that there wasn't any way to win via culture and military was out of the question. I finished Gunpowder research (80 turns) in around 1985. I founded all 7 religions as well. That is some MAJOR money!! Missionaries are very cool.
With 40-50 turns left I said what do I do now? Tokugawa had a small empire compared to Peter and I. No amount of bargaining was going to get me a Diplo victory. I went to Peter and asked if he would go to war with Tokugawa. I had 20+ positive on the diplo screen from being Mr. Nice Guy. Peter agreed and it wasn't long before I had tanks rolling through my territory on their way to Tokugawa. Perhaps there were other options but this is what came to mind at the time.
I then queued up some settlers. When Peter would raze/capture Tokugawa's cities I'd immediately create a city close by. And with the culture machine still working it would expand pretty quickly. I did this 3 or 4 times and in the end I got a slim Time victory. Peter had been in the lead on the scoreboard for thousands of years. To be honest I'm not entirely sure what gave me the time victory. But it was cool to see the borders expand almost every turn.
devfrag
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