Trying to be very objective without the joy getting in the way.
Game settings:
Great Plains
Settler
Small map
High sea level
American Civ- (leader GW)
Some items to get use to:
1. I did not see my pop go down after building a worker or settler?
2. Did making roads clear forrest? ...fogot to check
3. the ambient sounds in game are not the bother I though they would be
4. Civpedia is not that bad to work, could be more like Civ3
5. NO chops.....going to be different
Now some playback and thoughts...I played up to 970 BC
Everything seemed to flowing alright, getting use to interfaces and what not. I really like the whole concept of all the basic information on one screen, furhter information on the advisory screens and information on the mouse roll over.
but even over AI units ? and even when you are war with them ?. Maybe only if you a unit within LOS
It did not seem long before two other AI civs founded religons
(somewhere between turns 5-10) Took me a while longer.
I was thinking of the worse case scenario of my cities converting while I had no religon. Other AI cities seemed to convert often.
converting never happened to me !
Growing pop seemed real easy then add hamelt and camp builds to check out their effects. I made sure to build near forrest and or rivers for health reasons.
settler choice I quess. Using Ham&Camp&farms{HCF} was real easy to grow cities with out grainary or aquaduct
1 at 7 pop (river/forrest)
2 at 6 ( 1 river/forrest 1 forrest to see the difference)
With 5 cities and +5 gpt, I am not seeing the issue of cost of cities built...HCF?
With a small map it was not long before I meet over half the AI civs. So I saved the game, then checked out some aggressive moves agaisnt one who is hating me, and then trade in general.
AI's do not like wars !...enough said
My first mistake was in attempting trade and not paying attention to the new screen interface.This mistake was in accepting open borders with Russia.
Only once in 6 trades did another civ offer resources at best. Due to camps, I had several resources they did not.
Building and changing ques in cities is not a good thing, but the rebound of the switch is you go back to where you left off, not much off a penalty
Building wonders was not much of an issue. I built what ever I needed and got it.
Next game, a more difficult setting..here is what I accomplished by 970AD
Game settings:
Great Plains
Settler
Small map
High sea level
American Civ- (leader GW)
Some items to get use to:
1. I did not see my pop go down after building a worker or settler?
2. Did making roads clear forrest? ...fogot to check
3. the ambient sounds in game are not the bother I though they would be
4. Civpedia is not that bad to work, could be more like Civ3
5. NO chops.....going to be different
Now some playback and thoughts...I played up to 970 BC
Everything seemed to flowing alright, getting use to interfaces and what not. I really like the whole concept of all the basic information on one screen, furhter information on the advisory screens and information on the mouse roll over.
but even over AI units ? and even when you are war with them ?. Maybe only if you a unit within LOS
It did not seem long before two other AI civs founded religons
(somewhere between turns 5-10) Took me a while longer.
I was thinking of the worse case scenario of my cities converting while I had no religon. Other AI cities seemed to convert often.
converting never happened to me !
Growing pop seemed real easy then add hamelt and camp builds to check out their effects. I made sure to build near forrest and or rivers for health reasons.
settler choice I quess. Using Ham&Camp&farms{HCF} was real easy to grow cities with out grainary or aquaduct
1 at 7 pop (river/forrest)
2 at 6 ( 1 river/forrest 1 forrest to see the difference)
With 5 cities and +5 gpt, I am not seeing the issue of cost of cities built...HCF?
With a small map it was not long before I meet over half the AI civs. So I saved the game, then checked out some aggressive moves agaisnt one who is hating me, and then trade in general.
AI's do not like wars !...enough said
My first mistake was in attempting trade and not paying attention to the new screen interface.This mistake was in accepting open borders with Russia.
Only once in 6 trades did another civ offer resources at best. Due to camps, I had several resources they did not.
Building and changing ques in cities is not a good thing, but the rebound of the switch is you go back to where you left off, not much off a penalty
Building wonders was not much of an issue. I built what ever I needed and got it.
Next game, a more difficult setting..here is what I accomplished by 970AD
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