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AU101 - What Would You Like?

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  • #16
    Fed1943, probably because the following three early wonders require Mysticism:

    1. Stonehidge
    2. Parthagon [and Poly]
    3. Oracle [and either Poly or Meditation]

    Mysticism might also be one of the optional techs needed to get Masonary and the Pryamids.
    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
    Templar Science Minister
    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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    • #17
      Originally posted by fed1943
      I would like to ask Blake,please:
      Why mysticism for GP?
      Best regards,
      Mainly because you can found an early religion, build a temple and run a priest. Combine with stonehenge (or even not!) and it doesn't take long at all to pop out prophets.

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      • #18
        Thank you.
        Best regards,

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        • #19
          I woted Banana ' nana
          Cus i hav no clue !

          What ia AU101
          Hmm........Is this a good idear ?

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          • #20
            I would like it to start.
            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
            You're wierd. - Krill

            An UnOrthOdOx Hobby

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            • #21
              I'd like to see a GP-game, and particularly some insights in how to manage the type of GP you get. For some reason I always loose control over that mid-game, getting great engineers when I want a prophet, etc.

              It seems it requires an awful lot of MMing your specialists - some more general tactics would be great!

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              • #22


                Originally posted by UnOrthOdOx
                I would like it to start.
                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                Templar Science Minister
                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                Comment


                • #23
                  I would like to see it Religion based
                  I found religion but I cant seem to do anything with it
                  So I just end up pissing off the other civs until i get free religion lol

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                  • #24
                    Open borders + missionaries.

                    Originally posted by Maniacbob
                    I would like to see it Religion based
                    I found religion but I cant seem to do anything with it
                    So I just end up pissing off the other civs until i get free religion lol
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

                    Comment


                    • #25
                      i would like to see a GP one because i have seen the power of great people, but i have neglected other areas when i do this. in other words i would like to see how to balance a GP-centric game

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                      • #26
                        Originally posted by UnOrthOdOx
                        I would like it to start.
                        ditto
                        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                        • #27
                          Originally posted by Hayek
                          I'd like to see a GP-game, and particularly some insights in how to manage the type of GP you get. For some reason I always loose control over that mid-game, getting great engineers when I want a prophet, etc.

                          It seems it requires an awful lot of MMing your specialists - some more general tactics would be great!
                          I've had the same problem... I think if you really want control over this, you'll have to be careful about where you build your wonders. Wonders generally work towards a specific type of great person and this is specified in the description of the wonder. So, you can "specialize" your cities by having them produce different kinds of great people, but then you have to be careful about where you build your wonders. If you want a city to produce great prophets, build any and all prophet-supporting wonders in that city. Want to build a wonder that supports great artists? Find another city and make that the artist city! If you have 4 or 5 good base cities and carefully divide your wonder-building between these, you should have access to every kind of GP before long.

                          I know, it's easier said than done. -But it works!
                          "Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
                          -- Saddam Hussein

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                          • #28
                            Originally posted by Blake

                            Mainly because you can found an early religion, build a temple and run a priest. Combine with stonehenge (or even not!) and it doesn't take long at all to pop out prophets.
                            Add to this the fact that the prophets can be used to found additional religions - and to build holy shrines - and you've got yourself an early culture boom as well as a potentially significant income source as the religions you've founded spread. (Having the holy shrine of a religion built in its holy city will not only increase your culture and spread the religion further. It will also earn you 1 gold per turn for every city in the world where that religion is present!)

                            Also, you can build wonders that allow you to have more priests and that allow priests to produce gold and hammers. Religion is not just culture and spiritual stuff - it's big business!

                            Of course, if you go down this path like you mean it, you may start to lag behind in other areas, such as... ahem... (*cough*)... your military. However, by the time this starts to be a real problem, you'll have a culutural, economic and possibly industrial edge that you can use to build an effective and potent military force in not much time at all. My experience is that if you keep your eyes open and watch for possible threats, you will usually have time to react before things get too nasty.

                            The Arabs are by far my favorite civ.
                            Last edited by Guardian; March 29, 2006, 14:05.
                            "Politics is to say you are going to do one thing while you're actually planning to do someting else - and then you do neither."
                            -- Saddam Hussein

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