Course reports are integral to AU. In the past, we tried the following schemes:
1. One Big Thread. Everyone posted their report in a single thread dedicated to that purpose. Reports and discussions on the reports of various players were all intermixed. There were not particular rules as to the content you could post, just whatever came to mind.
2. After Action Reports ("AARs"). In this scheme, everyone had different threads for their own game. Players would typically finish a game and provide a retrospective. Comments on each's game were welcomed in the same thread.
3. During Action Reports ("DARs"). AARs were found lacking because it was difficult to compare two players' strategies in the summary style of AARs. DARs this break up the report into distinct chunks using game dates (4000BC-2150BC) or milestones ("Reach the Industrial era"). As in the "one big thread" scheme, all players would post their report for a specific interval in the appropriate DAR thread. The main problems here was that newer players were confused by the DARs, and most players would forget to stop playing at the end of an interval (one...more...turn!).
Which of these should we employ for the CIV chapter of AU? Anyone have a better idea?
Personally I like the AAR idea because it allows for the reading of an entire game report without having to collate a bunch of posts in different DAR threads. A possible solution to this is to set up a system of links that would bring together each person's DAR (perhaps in the course registration thread?).
I also like the DAR concept because it "forces" a minimum level of comparison between each player's game, which I believe helps learning. I feel, and I think others agree, that the DAR system is a little clunky (and the name is not that great either!).
Vote and post!
1. One Big Thread. Everyone posted their report in a single thread dedicated to that purpose. Reports and discussions on the reports of various players were all intermixed. There were not particular rules as to the content you could post, just whatever came to mind.
2. After Action Reports ("AARs"). In this scheme, everyone had different threads for their own game. Players would typically finish a game and provide a retrospective. Comments on each's game were welcomed in the same thread.
3. During Action Reports ("DARs"). AARs were found lacking because it was difficult to compare two players' strategies in the summary style of AARs. DARs this break up the report into distinct chunks using game dates (4000BC-2150BC) or milestones ("Reach the Industrial era"). As in the "one big thread" scheme, all players would post their report for a specific interval in the appropriate DAR thread. The main problems here was that newer players were confused by the DARs, and most players would forget to stop playing at the end of an interval (one...more...turn!).
Which of these should we employ for the CIV chapter of AU? Anyone have a better idea?
Personally I like the AAR idea because it allows for the reading of an entire game report without having to collate a bunch of posts in different DAR threads. A possible solution to this is to set up a system of links that would bring together each person's DAR (perhaps in the course registration thread?).
I also like the DAR concept because it "forces" a minimum level of comparison between each player's game, which I believe helps learning. I feel, and I think others agree, that the DAR system is a little clunky (and the name is not that great either!).
Vote and post!
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