Deity Difficulty
Started this one up figuring to focus on economy as much as possible. The first hut gave a Scout, which was very helpful. Founded Orangesodia on the starting tile after debating whether to move towards the Hills or not. Decided to use the Capitol as a Food/Commerce pump and mostly build Workers and Settlers there.
Started out on the Wheel and a Worker.
The Scout paid off quickly, grabbing Animal Husbandry, Mysticism, and 86g in total from huts. Also made contact with everyone pretty early on.
After the Wheel finished, it was right on to Pottery. The Worker farmed and roaded the Corn, then built 3 Cottages on FP for my capitol to use. In the meantime I researched Writing.
Happiness has been a bear, limiting my cities to size 3 and 4. At first I was heading to Drama and/or Calendar to address the happiness concerns, but after I got Mysticism from the hut, I decided to try for Confucianism and the Oracle. By this point I hadn't seen the AI doing too well, Stonehenge wasn't even built yet. I guess the AI didn't get the extra starting units? (Which explains the number of huts I was able to grab too.)
I had Open Borders with everyone after Writing finished. Ghengis and Saladin didn't like Hatshepsut, and so I ended up having to cancel the Open Borders. Since then Hatshepsut has been stuck on "won't talk" mode. That's a pretty steep price for cancelling a deal.
My first Settler went SE and built inbetween the Cattle and Horses on the coast. Started an Obelisk to expand to the Horses, then right in on the Oracle. Second Settler went W and settled on the coast next to the Lake, within range of the Pigs.
2 more turns until Code of Laws. 12 more turns on the Oracle. Bismark built Stonehenge a few turns back, and I can cut the build time down by about 4 turns once the Horse Pasture is finished, so I think I'm probably safe. In a regular Deity game, I don't think there would be much chance to get the Oracle after having built 2 cities and 2 Workers, with no chopping so far.
Barbarians have been a bit of a nuisance so far, but one good thing about Deity (especially if you have open borders with everyone) is that you're pretty well defended early on by your neighbor's exploring unit spam. So far I've only had 3 Barbarian Warriors invade my territory. Each time I've been able to defend with good odds and 2 Warriors. Can't wait for the Chariots to feel "safe" though...
------------
Techs:
Animal Husbandry (hut)
The Wheel
Mysticism(hut)
Pottery
Writing
Meditation
Priesthood
Code of Laws (2)
Started this one up figuring to focus on economy as much as possible. The first hut gave a Scout, which was very helpful. Founded Orangesodia on the starting tile after debating whether to move towards the Hills or not. Decided to use the Capitol as a Food/Commerce pump and mostly build Workers and Settlers there.
Started out on the Wheel and a Worker.
The Scout paid off quickly, grabbing Animal Husbandry, Mysticism, and 86g in total from huts. Also made contact with everyone pretty early on.
After the Wheel finished, it was right on to Pottery. The Worker farmed and roaded the Corn, then built 3 Cottages on FP for my capitol to use. In the meantime I researched Writing.
Happiness has been a bear, limiting my cities to size 3 and 4. At first I was heading to Drama and/or Calendar to address the happiness concerns, but after I got Mysticism from the hut, I decided to try for Confucianism and the Oracle. By this point I hadn't seen the AI doing too well, Stonehenge wasn't even built yet. I guess the AI didn't get the extra starting units? (Which explains the number of huts I was able to grab too.)
I had Open Borders with everyone after Writing finished. Ghengis and Saladin didn't like Hatshepsut, and so I ended up having to cancel the Open Borders. Since then Hatshepsut has been stuck on "won't talk" mode. That's a pretty steep price for cancelling a deal.
My first Settler went SE and built inbetween the Cattle and Horses on the coast. Started an Obelisk to expand to the Horses, then right in on the Oracle. Second Settler went W and settled on the coast next to the Lake, within range of the Pigs.
2 more turns until Code of Laws. 12 more turns on the Oracle. Bismark built Stonehenge a few turns back, and I can cut the build time down by about 4 turns once the Horse Pasture is finished, so I think I'm probably safe. In a regular Deity game, I don't think there would be much chance to get the Oracle after having built 2 cities and 2 Workers, with no chopping so far.
Barbarians have been a bit of a nuisance so far, but one good thing about Deity (especially if you have open borders with everyone) is that you're pretty well defended early on by your neighbor's exploring unit spam. So far I've only had 3 Barbarian Warriors invade my territory. Each time I've been able to defend with good odds and 2 Warriors. Can't wait for the Chariots to feel "safe" though...
------------
Techs:
Animal Husbandry (hut)
The Wheel
Mysticism(hut)
Pottery
Writing
Meditation
Priesthood
Code of Laws (2)
Comment