I'd like to propose two courses, one a regular course and the other more of a special seminar, to get us going really quickly with Civ 4.
The first one is "AU 141: Interoduction to Civ IV." The idea of this course is to get experience playing Civ 4 on essentially random maps and to share that experience with each other so we can learn more quickly than we would on our own. What I'm thinking is go ahead and set up 3 games - 141A, 141B, and 141C - and let players play as few or as many of them as they can find time for. To develop the maps, the people setting up the scenarios would let map generator generate a random map and pick a starting position with no criteria other than that the starting position be no worse than reasonably average. (We can learn how to deal with bad starts later.) Also, in this game, there is absolutely nothing wrong with trying experiments that lead to losing the game or to digging oneself in a hole that makes continuing the game no longer any fun. After all, the whole point is to learn and share our experiences, and experiments that blow up in our faces may be one of the best sources of learning. If there are people who finish the first three games before we're ready for our next course, we could add more.
Ideally, each scenario would be set up by a different person so scenario designers will have scenarios they can play without advanced information. I'd be willing to design one of the scenarios myself, but since I preordered from Amazon using the cheapest shipping option, I'll likely be a few days behind some other people in getting the game.
The first one is "AU 141: Interoduction to Civ IV." The idea of this course is to get experience playing Civ 4 on essentially random maps and to share that experience with each other so we can learn more quickly than we would on our own. What I'm thinking is go ahead and set up 3 games - 141A, 141B, and 141C - and let players play as few or as many of them as they can find time for. To develop the maps, the people setting up the scenarios would let map generator generate a random map and pick a starting position with no criteria other than that the starting position be no worse than reasonably average. (We can learn how to deal with bad starts later.) Also, in this game, there is absolutely nothing wrong with trying experiments that lead to losing the game or to digging oneself in a hole that makes continuing the game no longer any fun. After all, the whole point is to learn and share our experiences, and experiments that blow up in our faces may be one of the best sources of learning. If there are people who finish the first three games before we're ready for our next course, we could add more.
Ideally, each scenario would be set up by a different person so scenario designers will have scenarios they can play without advanced information. I'd be willing to design one of the scenarios myself, but since I preordered from Amazon using the cheapest shipping option, I'll likely be a few days behind some other people in getting the game.
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