From ACS' <A HREF="http://civilization4.net" TARGET="_new">CivIV</A> section:
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Dan; Apolyton CS
An Associate Professor of English at <B>George Mason University</B> in the United States is the latest individual in the academic world to recognize the efforts of <B>Apolyton Civilization Site</B>`s "Apolyton University" (AU) in published form. In <A HREF="/go.php?http://www.convergemag.com/story.php?catid=231&storyid=95685" TARGET="_new">an article for</A> <B>Converge Online</B> earlier this month entitled "Videogames and Good Teachers", Joel Foreman talks about the <FONT COLOR="#80000">many similarities</FONT> between the two named subjects and the <FONT COLOR="#80000">possibilities</FONT> their combination can bring about. <FONT COLOR="#80000">[W]hat good teachers (with or without technology) do well[: t]hey know how to engage and motivate students to pay attention, and to keep focused for long and productive periods on specific learning activities. In this regard, videogames are unparalleled. [..] But what, we might ask, are the players learning that has any value?</FONT>
The first piece of evidence Foreman uses to answer this question is AU, and the ongoing work of <B>University of Wisconsin</B> professor Kurt Squire. <FONT COLOR="#80000">Like good teachers, the videogames generate social excitement and energy that spill into planned activities. The result: the deep processing of learning in unexpected ways that suit the needs and desires of individual students</FONT>. This author also notes that <I>Civilization IV</I> developer <B>Firaxis Games</B> <FONT COLOR="#80000">sought out the best and brightest of the[se] "students," who "graduated" to employment on the design team</FONT> for the game. Squire is also quoted as saying <FONT COLOR="#80000">[t]his is a model of what school should look like</FONT>.
The other piece of evidence Foreman employs to support his argument is <B>Nesta Futurelab</B>`s "Racing Academy", <FONT COLOR="#80000">an interactive 3D learning game designed to engage student groups with the problematics of engineering design</FONT>.
The first piece of evidence Foreman uses to answer this question is AU, and the ongoing work of <B>University of Wisconsin</B> professor Kurt Squire. <FONT COLOR="#80000">Like good teachers, the videogames generate social excitement and energy that spill into planned activities. The result: the deep processing of learning in unexpected ways that suit the needs and desires of individual students</FONT>. This author also notes that <I>Civilization IV</I> developer <B>Firaxis Games</B> <FONT COLOR="#80000">sought out the best and brightest of the[se] "students," who "graduated" to employment on the design team</FONT> for the game. Squire is also quoted as saying <FONT COLOR="#80000">[t]his is a model of what school should look like</FONT>.
The other piece of evidence Foreman employs to support his argument is <B>Nesta Futurelab</B>`s "Racing Academy", <FONT COLOR="#80000">an interactive 3D learning game designed to engage student groups with the problematics of engineering design</FONT>.
Dan; Apolyton CS
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