As we all know from playing civ games, there are several weird timescale problems. Warriors taking 50 years to build, a ship taking 40 years to cross the atlantic but a tank crossing america by rail instantaneously etc...
1) Are these serious issues that should be corrected in any future civ4?
2) If they do represent serious issues, how should they be fixed?
To answer the first question, I don't think that they are fundamental flaws but I do think that fixing them would bring the game that much closer to perfection.
To answer the second question, I think there are some obvious solutions:
-eliminate infinite movement with railroads.
-have units always be built in 1 turn, using gold instead of shields.
-allow cities to build more than one unit in a single turn.
-have build cost dependant on timescale so that in the early game when 1 turn = 20 years, more units can be built in a single turn than in the later game when 1 turn = 1 year.
These last 3 points would not just solve the timescale problems but IMO, would also improve gameplay. The player will spend less time waiting for units to be built or for units just to reach the enemy. If in the time it took previously just to get a group of units to the enemy, the player could now actually have fought several battles, then I think these changes would significantly improve gameplay.
I think this last point is the best argument in favor of such changes.
1) Are these serious issues that should be corrected in any future civ4?
2) If they do represent serious issues, how should they be fixed?
To answer the first question, I don't think that they are fundamental flaws but I do think that fixing them would bring the game that much closer to perfection.
To answer the second question, I think there are some obvious solutions:
-eliminate infinite movement with railroads.
-have units always be built in 1 turn, using gold instead of shields.
-allow cities to build more than one unit in a single turn.
-have build cost dependant on timescale so that in the early game when 1 turn = 20 years, more units can be built in a single turn than in the later game when 1 turn = 1 year.
These last 3 points would not just solve the timescale problems but IMO, would also improve gameplay. The player will spend less time waiting for units to be built or for units just to reach the enemy. If in the time it took previously just to get a group of units to the enemy, the player could now actually have fought several battles, then I think these changes would significantly improve gameplay.
I think this last point is the best argument in favor of such changes.
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