The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Solver: Last time I checked my Civ3 box said "Sid Meiers Civ3"
So maybe he should be little more careful what to take credit for. Or then it is a great game and I just dont like it.
Spiffor: Not all of us are in love with the guy. He started annoy me at the same second I saw his stupid face as my science advisor....Sid fuken jong Il. How narcistic of him.
The reason I think Sid is overrated is because he has in fact made only one good game...Civ 1 most of the other games are just unrelevant crap
Ever play Sid Meier's Gettysburg?
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
I didn't think so, but then I'm not a fan of real-time games. I constantly put on pause to make adjustments to what I'm doing and that was tedious. I always won the battles - I don't see where the challenge was in this game.
So, some people think it is good and somepeople think it's unrelated. Most predictable since opinions vary.
But tell me why would anyone other than american care about any game called Gettysburg? Most people probably dont even know what, where, when and why about Gettysburg. It's not a civ game, its not universal, modifiable, its dated. Unlike civ2 and AC it hasnt stood the test of time.
The question still is wheter Sid Myers means quality or not. I thought it meant but I dont think so anymore.
Que l’Univers n’est qu’un défaut dans la pureté de Non-être.
In 1999, two games like Civ were released. Call to Power, and Sid Meier's Alpha Centauri. Even initially, before any opinions could come, Alpha Centauri sold more copies because it had Sid's name on the box, while CtP didn't.
Apparently a lot of CTP1's sales were down to the fact that it was called "Civilization: Call to Power", i.e., it had the word "civilization" in it's title and people thought it was the sequel to Civ2. Actually, in a way, it was.
And as for "Gettysburg", Sid had help on that one too:
I didn't think so, but then I'm not a fan of real-time games. I constantly put on pause to make adjustments to what I'm doing and that was tedious. I always won the battles - I don't see where the challenge was in this game.
Re pause - i like that, makes more emphasis on thought and less on how fast i can click. And to some degree its realistic. The game plays at roughly 5 times actual "real time" speed, (IE 2 and half hour battle plays in 30 minutes) So you should get extra time to make changes.
As for challenge. I find it challenging even on 3rd (IE fair) level. If highest is too easy, theres always MP (if theres still an MP community for this game) Maybe youre just a better player.
Or maybe you should handicap yourself by NOT constantly pausing to tweak your troops. That might both relieve tedium and make it more challenging.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
Apparently a lot of CTP1's sales were down to the fact that it was called "Civilization: Call to Power", i.e., it had the word "civilization" in it's title and people thought it was the sequel to Civ2. Actually, in a way, it was.
And as for "Gettysburg", Sid had help on that one too:
"At Firaxis, he contributed to the design of Sid Meier's Gettysburg™(1997)"
CONTRIBUTED - this wasnt a "Brian Reynolds design" like SMAC.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
I think its an excellent game. A highly accurate (I think) recreation of the major engagements from the battle of Gettysburg at the grand tactical (IE regiment/Brigade) level. Includes detailed morale, formations, distance and height effects, leader effects, etc. You can maneuver regiments independently or grouped as brigades. Its real time, but IMHO it works. If you maneuver at brigade level there arent too many units to control, youre not building or researching anything (well D'uh) and the pathfinding works reasonably well. The real time makes playing the game much like watching a civil war movie, except, well, youre commanding (not always controlling ) one side.
An excellent example of 1. Using real time for an historically accurate war game 2. Making a real time game that doesnt play like a typical RTS. 3. Making an historically accurate war game thats fun and that was a reasonably big seller, as historically accurate war games go.
An influence, IIUC, on Shogun: Total war, on Rise of Nations, and on EU.
Definitely a good game, at the very least.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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