The thing most civ-games have in common, and also contributed to their survivability must be the ease of changing the games parameters to something you like.
But how far can this go, how moddable can a game be made?
There are off course scripting languages, which can allow the player to program their own implementation of the games functions, but often these language need to be learned, and the script that come with the game has to be studied before one can actually start modding.
So far, games that didn't have scripting languages, only allowed the data to be modified, you could change the attack rating of a unit, or the hitpoints. But game mechanics we're always fixed, you can't for example tweak the combat formula in Civ3, or any of the formulas used in Civ3.
Now, after doing some of my own experimenting with generic formulas, i really wonder why no game has ever done it, making formulas changeable, just like the data is.
The design for having a generic formula is ridiculously simple.
Will it ever happen in a Civ-game? And what more of the civ games could be made moddable?
But how far can this go, how moddable can a game be made?
There are off course scripting languages, which can allow the player to program their own implementation of the games functions, but often these language need to be learned, and the script that come with the game has to be studied before one can actually start modding.
So far, games that didn't have scripting languages, only allowed the data to be modified, you could change the attack rating of a unit, or the hitpoints. But game mechanics we're always fixed, you can't for example tweak the combat formula in Civ3, or any of the formulas used in Civ3.
Now, after doing some of my own experimenting with generic formulas, i really wonder why no game has ever done it, making formulas changeable, just like the data is.
The design for having a generic formula is ridiculously simple.
Will it ever happen in a Civ-game? And what more of the civ games could be made moddable?
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