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It's very frustrating to play as a builder

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  • #46
    Originally posted by Boracks View Post
    Basically, what I've found out (not scientific by any stretch):

    Furious: I'm going to attack you! Whenever!
    Annoyed: I'm going to get ready and attack you!
    Cautious: I'm going to attack you if I see an advantage.
    Pleased: I'm going to attack you if I feel you're weak.
    Friendly: I won't attack you but I'll let others through so they can.

    For the psycos, read up one line.
    And if it's Alexander, it doesn't matter what the relations are, he's coming for you next turn. Count on it.

    ETA: I really should update that sig line.
    Last edited by Dubhghlas; December 21, 2009, 22:12. Reason: Just noticed the old, old sig line...
    I play Europa Universalis II; I dabble in everything else.

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    • #47
      I like to destroy SODs in neutral territories.

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      • #48
        Originally posted by Ming View Post
        Walls and Castles add to the power graph.
        good too know, just a quick question tho, how do you know? did you do a test on that? it makes sense that they would, but good to know.

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        • #49
          I never did tests because it is common knowledge. And in my games, it seems to apply, but I have never "tested" it officially.
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #50
            If you simply look in the XML you can see that walls and castle add to the power graph. So do Barracks, IIRC.

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            • #51
              I'm sure if I did the digging, I could find out the answer, but it's easier to ask.

              Do the wall and castle power bonuses ever expire? Or would an AI with bombers still view them as a deterrent.

              Also do other defensive structures give a bonus? Air raid shelters and such?
              John Brown did nothing wrong.

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              • #52
                I've never done any testing on that subject. Usually, when I want to increase my standings on the power graph, I prefer to build units

                Maybe Wodan can look at the XML and give us an answer
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #53
                  Originally posted by brandonjm8 View Post
                  good too know, just a quick question tho, how do you know? did you do a test on that? it makes sense that they would, but good to know.
                  It's in the XML. The amount every unit/building adds to the power graph is in there. It's barracks/drydock/castle/walls/factory/power plants that add to power I believe, but the amount isn't much. Different units are worth different amounts as well. One infantry is worth a couple barracks I think. With knowing the numbers you can actually look at your own power graph to get your total, then compare it to another AI, allow for buildings, and then come up with a fairly close estimate of how many units they have.

                  Originally posted by Felch View Post
                  I'm sure if I did the digging, I could find out the answer, but it's easier to ask.

                  Do the wall and castle power bonuses ever expire? Or would an AI with bombers still view them as a deterrent.

                  Also do other defensive structures give a bonus? Air raid shelters and such?

                  I couldn't tell you but I do remember that the bonus buildings provide is minimal. In virtually all cases you're better off having units as a deterrent.

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                  • #54
                    Wouldn't it just be easier to look up the demos for army size
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

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                    • #55
                      I thought that just showed you yours, plus your highest rival, average rival, and lowest rival, with no mention of who they are?
                      Keep on Civin'
                      RIP rah, Tony Bogey & Baron O

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                      • #56
                        Ah, shows you how much I look there.
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

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                        • #57
                          the power graph will tell you what you need to know, maybe not what types of units but overall strength and you could guess-ta-mate what techs they had by viewing the techs page and view their power and look at how much gold per turn they making and what their bankroll is so if you can see if they are upgrading ect ect ect. i dont need espionage to know much of what i find out by doing those things, espionage helps by knowing exactly what they have provided you've got the esp points required.

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                          • #58
                            Originally posted by rah View Post
                            Wouldn't it just be easier to look up the demos for army size
                            It would depend on your target. Those only tell you the best and worst. If you're not aiming for one of them that screen won't help you.

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                            • #59
                              Well those are my usual targets.

                              Actually, my target usually selects itself and how powerful they are isn't included in the equation. It's dangerous to be my neighbor and even more dangerous to DOW me.
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

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                              • #60
                                i thought it was you doing all the DoW'ing

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