Spies can get caught. I tend to prefer open borders and wandering missionaries.
And do try the espionage system. It has its place in the scheme of things, like using a great spy to boost your points with someone who's ahead in tech and stealing 4 or 5 techs from them, or inciting city revolt just as your army rolls up to it so you don't spend time reducing the defenses. Or forcing a civ to change religion so he's no longer the buddy of the guy you just went to war with but likes you instead.
And do try the espionage system. It has its place in the scheme of things, like using a great spy to boost your points with someone who's ahead in tech and stealing 4 or 5 techs from them, or inciting city revolt just as your army rolls up to it so you don't spend time reducing the defenses. Or forcing a civ to change religion so he's no longer the buddy of the guy you just went to war with but likes you instead.
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