Originally posted by brandonjm8
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I guess I still don't understand what the 200+ defensive units are doing for you here.
Originally posted by brandomjm8
If X total units are able to be built, and one person builds 3/4 D units and 1/4 O units, while another builds 1/2 D and 1/2 O, but both intend to use 3/4 of the total to guard against invasion and 1/4 of the total on conquering missions, then there is NO DIFFERENCE in how many can go conquering.
If, however, one of the players builds more units than X, then that player can indeed have more units conquering. That, however, has nothing to do with how many of the total are D and how many are O. And it's also an apples to oranges comparison; we can't compare player 1 who makes X+Y units while player 2 is only allowed to make X units.
Anybody can build more units. Should they build D or O?
and if your O units should fail defending your D units might have not, D units are far better surviving attacks then O units
there are or will be times when you run out of defending O units in a given area, it will happen sooner or later.
Originally posted by Brandonjm8
Originally posted by brandonjm8
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Musketmen can get CG, Shock, Cover, etc which makes them equally adept at D as well as O operations. The main problem with Musketmen is that nothing upgrades to them so you have to start them from scratch. If you have setted a GG or two by then, that helps, but there's a tradeoff because then you can only build them in one city.
Originally posted by Hauptman
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To me, D units are a necessary evil, except in some strategies such as the Warlord defense, and even then only used sparingly. Only in border cities and only minimal numbers, usually 2-3 each only. Some to accompany my invading SODs. That's it.
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