The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy. A nominee in the "Best Produced" and "Gaming" categories of the 2008 Podcast Awards, sibling show ModCast focuses on Civ modding and RevCast focuses on Civilization: Revolution.
Re gunpowder units - nearly all of the points I would have made were covered except ... when you attack with melee units, you are often attacking units that have bonuses against melee units (axes, maces, crossbows, suitable promotions, etc). However, when you first get to first of the gunpowder units, all of those defensive promotions are rendered pointless and you get more attacking benefit than just a '+1' in attacking strength.
Quote: "All Happiness is the release of internal pressure" Visit myCiv IV web site for information on mods that I am involved with or use and other Civ IV tools woo hoo!My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.
Re gunpowder units - nearly all of the points I would have made were covered except ... when you attack with melee units, you are often attacking units that have bonuses against melee units (axes, maces, crossbows, suitable promotions, etc). However, when you first get to first of the gunpowder units, all of those defensive promotions are rendered pointless and you get more attacking benefit than just a '+1' in attacking strength.
Ah yes, I had forgotten that point. Very good addendum.
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