raging barbs, choose religions, no tech brokering. I vacillate between permitting vassals and not and between permitting diplomatic victory or not.
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If I were you, I'd start with CivIV vanilla first. Get the hang of the game, and then go BtS. It's enough new and good stuff in vanilla and then you get the sweet feeling of having two new games
My tips (some already mentioned):
- Keep an army that is enough to repel an attack. Preferably more so you can exploit the situation after that.
- While it's prudent not to overexpand, don't be afraid to expand quite rapidly, lowering your research %, in the early game. This game focuses more on units than earlier civ versions and more cities mean more units when needed.
- Use religions to your advantage. Either go with the flow or create the flow. Standing outside with our own religion will only invite trouble.
- Only build wonders you really benefit from. If you have built 10 axemen and your neighbour built the pyramids, you will have the pyramids soon enough.
- Decide which victory you will aim for and play accordingly.
- Build cities primarily for production or for commerce and build their infrastructure accordingly.
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Originally posted by Sarco View PostIf I were you, I'd start with CivIV vanilla first. Get the hang of the game, and then go BtS. It's enough new and good stuff in vanilla and then you get the sweet feeling of having two new games
My tips (some already mentioned):
- Keep an army that is enough to repel an attack. Preferably more so you can exploit the situation after that.
- While it's prudent not to overexpand, don't be afraid to expand quite rapidly, lowering your research %, in the early game. This game focuses more on units than earlier civ versions and more cities mean more units when needed.
- Use religions to your advantage. Either go with the flow or create the flow. Standing outside with our own religion will only invite trouble.
- Only build wonders you really benefit from. If you have built 10 axemen and your neighbour built the pyramids, you will have the pyramids soon enough.
- Decide which victory you will aim for and play accordingly.
- Build cities primarily for production or for commerce and build their infrastructure accordingly.
Also, the most important thing for success is Civ 4 is adequate workers. You should have at least 1, preferably 2 per city.You've just proven signature advertising works!
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Easy on the workers early. Until they can do all the basic activities don't waste hammers on them, build troops. Also during the height of the barbarian onslaught every worker will need a combat unit to protect them. Those will be units not standing in the cities or in effective positions to guard exploited resources. So ease into that heavy load of workers.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Yes I tend to use less workers now than I did before. Getting one or two out early is important though. If you rush an enemy early, chances are that you will capture one or two more.
About the army size and type:
- always build more siege units than you think you need. Sacrificing them to wear down enemy citydefenders after bombardment is the best way to take cities (and to counter large stacks).
- When you get your first (and maybe your second) great general, consider attaching him to a unit, promoting that unit to Medic III. This will help you a lot in wars. A bonus is if you already have a unit that has woodsman III, attach the GG to that unit in that case.
About wonderspamming:
Yes, I've played a lot of wonderspamming games (finished one yesterday) and I like to build them. Though I susually spam wonders when I'm ahead anyway. The reason I stress not building them is that when you come from earlier versions of civ, you want to build them all. So I say build very few, then learn to use the wonders. In eralier versions almost all wonders were justified builds. In Civ IV, all wonders can be good builds but only when coupled with the appropriate strategy. Therefore: try to build few wonders at first.
The GPP point is true about great engineers but generally specialists give more GPP.
And about the CivIV / BtS point: sorry, forgot the MP thing.
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That's the 3.17 patch for BtS.
The unofficial patch thread:
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The unofficial patch sits on top of BTS 3.17.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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Originally posted by Blaupanzer View PostEasy on the workers early. Until they can do all the basic activities don't waste hammers on them, build troops. Also during the height of the barbarian onslaught every worker will need a combat unit to protect them. Those will be units not standing in the cities or in effective positions to guard exploited resources. So ease into that heavy load of workers.
You need enough workers to keep up with population growth, and you should be researching techs that allow you to do the improvements that you need; for example if you have pigs, you should research Animal Husbandry so you can improve them with a pasture, if you have lots of forests you should be teching Bronze working to chop the majority if not all of the forests in you capital. And when you have finished your settler, you ought to have a road to the new city in place so the second city gets planted earlier, and have workers to keep on improving you capital, new city and chop forests as required.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Originally posted by Seedle View PostI have to respectfully disagree. While I agree that BtS is almost a new game compared to vanilla, there's no reason to deal with the confusion and bad habits that will form from switching versions.
And at least 2 spear/pike men per city, in addition to your other defensive units.
... so archers and longbows are of questionable value.
(Crossbows are excellent, however.)
Also, the most important thing for success is Civ 4 is adequate workers. You should have at least 1, preferably 2 per city.
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Automating the workers is a dumb idea, as you are basically admitting the AI is doing an alright job, which it isn't.
And the number of workers per city idea is just a general approximation; you'll need more workers the fast you are expanding, although 2 per city is probably the best approximation you are going to get as it holds for the majority of cases.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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Originally posted by Willem View PostThat's totally unnecessary. You only need Spear/Pikemen in your border cities and even then you can usually get away with just one per. The AI seldom attacks cities with it's horse units, it prefers melee. Unless of course you're up against a civ with a horse based UU, like the Mongolians.
Archers/Longbowman are the best defensive units in the early game, they even start with a bonus for city defence. Add some levels in the City Garrison promotion and they'll be difficult to take out without the help of siege units. So I'd hardly consider them questionable.
Only against melee units, they're rather useless against anything else. Longbowmen are much better at overall city defence,
though Crossbowman also come in handy sometimes on offence.You've just proven signature advertising works!
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