This is probably a basic question, but neither the civpedia or trial and error has given me any info
When making defensive units (archers, longbows, muskets etc) which is better out of the three? Ive typically gone for city garrison, but im not sure whether or not that stays in effect when bombarded, and the AI always takes care of my defense units far far easier (and without siege) than I can take out theres.
As for naval units, I cannot get them to beat the AI's consistently. My tireme with three promotions will almost always lose to the AI's with the same. Ive tried copying the AI and going nothing but combat promotions, but I dont notice the strength going up, I'm not really sure what combat does. 10% extra strength... does that mean a unit with 12 strength is now 13.2 strength? are these promotions cumulative?
as for tanks, I typically give them nothing but drill promotions, but for some reason way more often than i like I will lose a tank to something stupid like a maceman (yes, i play on settler :P)
How would it be possible for a maceman to kill a tank if it has 4-5 first strikes? I'm guessing it dosn't work like i think it does.
I'm aware that I should specialise my units based on what I plan to do with them, but im too noob for that and its working out bad, so till i get less noob I would be happy with an idea on what to give each unit to maximise its effectiveness in whatever I have it do (excluding city defenders of course)
Oh, also, I tend to keep pikemen in my cities with my archers in case they invade with knights. Should i give them city defense/combat or improve there anti cavelry?
When making defensive units (archers, longbows, muskets etc) which is better out of the three? Ive typically gone for city garrison, but im not sure whether or not that stays in effect when bombarded, and the AI always takes care of my defense units far far easier (and without siege) than I can take out theres.
As for naval units, I cannot get them to beat the AI's consistently. My tireme with three promotions will almost always lose to the AI's with the same. Ive tried copying the AI and going nothing but combat promotions, but I dont notice the strength going up, I'm not really sure what combat does. 10% extra strength... does that mean a unit with 12 strength is now 13.2 strength? are these promotions cumulative?
as for tanks, I typically give them nothing but drill promotions, but for some reason way more often than i like I will lose a tank to something stupid like a maceman (yes, i play on settler :P)
How would it be possible for a maceman to kill a tank if it has 4-5 first strikes? I'm guessing it dosn't work like i think it does.
I'm aware that I should specialise my units based on what I plan to do with them, but im too noob for that and its working out bad, so till i get less noob I would be happy with an idea on what to give each unit to maximise its effectiveness in whatever I have it do (excluding city defenders of course)
Oh, also, I tend to keep pikemen in my cities with my archers in case they invade with knights. Should i give them city defense/combat or improve there anti cavelry?
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