Well, to me it´s certainly the aztecs and then the spanish. I never whip, so the aztec´s UB is a total waste to my style and i hardly ever build walls (and thus castles) ever, thus the spanish have little to offer for me.
But generally, as others have pointed out in the course of the last 3 years, it is ultimately a none-matching starting-position-leader-combo that makes games hard: Like you get some aggressive, protectionist with an early era UU when you start on a landmass all alone, for example... Or you have a spiritual leader, but have all the religious guys in the game, but on another continent, and dont manage to get any religion or at least too few, to make your trait truely be worth it. Or if you are philosophical, but your land can barely feed those who work it. Or industrious with neither stone nor marble...
But generally, as others have pointed out in the course of the last 3 years, it is ultimately a none-matching starting-position-leader-combo that makes games hard: Like you get some aggressive, protectionist with an early era UU when you start on a landmass all alone, for example... Or you have a spiritual leader, but have all the religious guys in the game, but on another continent, and dont manage to get any religion or at least too few, to make your trait truely be worth it. Or if you are philosophical, but your land can barely feed those who work it. Or industrious with neither stone nor marble...
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