The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
These things just annoy me, is there any way to turn them off when starting a game? I have v.1.7.4.
Thanks
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992
Not sure what you can do in Vanilla Civ IV. Pretty sure you are stuck with what you get as to nuke plants/weapons in BTS.
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
There is no polution in Civ 4; whack a mole polution from Civ 2 & 3 was replaced with unhealthiness.
As to preventing a nuclear meltdown just don't build a nuclear power plant.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
There's probably a setting in one of the XML files that defines the probability of a meltdown. If so, it would presumably be possible to eliminate meltdowns by changing its value to zero.
Use BtS. Much lower chance of a tile suffering from global warming, and the amount of forest/jungle mitigates against it also (so don't chop it all down).
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