I've had Civ4 for a while, and recently got the 2 expansions. Over the time I've owned civ4 I think my skill has improved just enough to be able to win very easily on easiest difficulty setting, but still suffer humiliating defeats on the second lowest setting.
Cooperations: All I've really discovered about these is that they cost me a lot of money. Typically I try and spread them to every city I can, but I've read on here I don't want to do that. Prob is, I have no idea what cities I should avoid settling to
City specialisation: I've read not to build every building for every city, and that some cities should be military cities (this I already did) and as such don't need science buildings etc. Thing is, wouldn't a university still give some benefit to a military headquarters?
How do I know what city would be good for a military HQ?
Ive read to only put banks and markets etc in places with lots of cottages, is this correct?
In "specialised" cities what do I do when im finished building nothing but the required buildings? I've always been under the impression that selecting the cash/culture/research option is a waste of hammers
I don't understand specialists at all. Or the caps. I've read on half a dozen pages on these forums that you should assign specialists when you hit the happy caps. Whats the happy cap? What specialist in what city? What are extra specialists (caste system)
I've never manually or intentionally messed with this, I just sometimes find out that my cities have some specialists that I didn't assign
How do I know what terrain upgrades to build on what area? Typically I build what the worker recommends, but I realise this isn't always the wisest choice, but I'm unable to recognise when its not.
When building a capital, whats a good suggested build order?
typically I go granary>barracks>archer>worker>pyramids
Combat upgrades. Are they any good? I always pick them over other upgrades because it just seams like it would be the best, but my units never feel stronger against un promoted units. They certainly don't get more life
Finally, the catapult suicide before a town attack strategy. I don't understand this at all. Why am I suiciding them? How does this help me? They tend to always go against the first unit and die quickly doing very little damage that I can see. Am I supposed to bring a dozen or so over 2-3?
Sorry about the length of this post, it's just that my ignorance at this game are very much hampering my enjoyment. every game is either an easy culture win, a boring take over the whole world full of mace men with modern armor, or up the difficulty and lose early
Cooperations: All I've really discovered about these is that they cost me a lot of money. Typically I try and spread them to every city I can, but I've read on here I don't want to do that. Prob is, I have no idea what cities I should avoid settling to
City specialisation: I've read not to build every building for every city, and that some cities should be military cities (this I already did) and as such don't need science buildings etc. Thing is, wouldn't a university still give some benefit to a military headquarters?
How do I know what city would be good for a military HQ?
Ive read to only put banks and markets etc in places with lots of cottages, is this correct?
In "specialised" cities what do I do when im finished building nothing but the required buildings? I've always been under the impression that selecting the cash/culture/research option is a waste of hammers
I don't understand specialists at all. Or the caps. I've read on half a dozen pages on these forums that you should assign specialists when you hit the happy caps. Whats the happy cap? What specialist in what city? What are extra specialists (caste system)
I've never manually or intentionally messed with this, I just sometimes find out that my cities have some specialists that I didn't assign
How do I know what terrain upgrades to build on what area? Typically I build what the worker recommends, but I realise this isn't always the wisest choice, but I'm unable to recognise when its not.
When building a capital, whats a good suggested build order?
typically I go granary>barracks>archer>worker>pyramids
Combat upgrades. Are they any good? I always pick them over other upgrades because it just seams like it would be the best, but my units never feel stronger against un promoted units. They certainly don't get more life
Finally, the catapult suicide before a town attack strategy. I don't understand this at all. Why am I suiciding them? How does this help me? They tend to always go against the first unit and die quickly doing very little damage that I can see. Am I supposed to bring a dozen or so over 2-3?
Sorry about the length of this post, it's just that my ignorance at this game are very much hampering my enjoyment. every game is either an easy culture win, a boring take over the whole world full of mace men with modern armor, or up the difficulty and lose early
Comment