Anyone else find them bothersome ? Every game, after a certain time has passed, i am getting annoyed by them. Either because all the important improvements have been made and i find it hard to choose between DoesntReallyMatterA and DoesntReallyMatterB, C,...Z, or because there are just too many of them asking me for orders each turn. Then i sigh and hit the automate button, fully knowing that this is not optimal.
I liked it in Call to Power, where you could, IIRC, set a percentage of your hammer production to go towards a tile-improvement account, so to say. Whenever i had a certain number on that account, i´d go through my empire and buy tile-improvements. Very easy. It also indirectly gives an additional boost to your prouction once your empire is fully improved, since then you can set this ´hammer-tax´ to zero. Only downside i can think of is, that you cannot capture workers anymore this way. But: So what ?
BTW, chopping should cost just as much as it gets you, so with only one city, it wouldnt make much sense, while with more cities it would be, quite like the caravans in Civ1, a hammer-transfer, just from all cities to one.
Another version would be, to have the percentage of your hammers going to improvements set seperately in all the cities and have an account for each city. Then choping would merely be a matter of timing (like: you wait for a certain tech to come around in order to build something in this city - so you´d set the ´hammer-tax´ for this city high and chop with the accumulated hammers after the tech is researched and the building becomes avaiable). Problem would be, besides a lot of micromanagement, the areas between cities (outside the BFCs) - which city pays for improving those ?
I liked it in Call to Power, where you could, IIRC, set a percentage of your hammer production to go towards a tile-improvement account, so to say. Whenever i had a certain number on that account, i´d go through my empire and buy tile-improvements. Very easy. It also indirectly gives an additional boost to your prouction once your empire is fully improved, since then you can set this ´hammer-tax´ to zero. Only downside i can think of is, that you cannot capture workers anymore this way. But: So what ?
BTW, chopping should cost just as much as it gets you, so with only one city, it wouldnt make much sense, while with more cities it would be, quite like the caravans in Civ1, a hammer-transfer, just from all cities to one.
Another version would be, to have the percentage of your hammers going to improvements set seperately in all the cities and have an account for each city. Then choping would merely be a matter of timing (like: you wait for a certain tech to come around in order to build something in this city - so you´d set the ´hammer-tax´ for this city high and chop with the accumulated hammers after the tech is researched and the building becomes avaiable). Problem would be, besides a lot of micromanagement, the areas between cities (outside the BFCs) - which city pays for improving those ?
Comment